The Fine Arts Film Festival (FAFF) is dedicated to showing the finest films in the world about art, the art world, and films that are art in and of themselves. Painting, photography, sculpture, performance art of all mediums, artists in and out of their studios, collectors, galleries, museums, public art, and alternative art spaces are all part of FAFF. This includes video art, curated as a Film or a Virtual Reality medium.
The 8th Annual Fine Arts Film Festival will be held on May 21-22, 2021 at Beyond Baroque Literary Arts Center and online on the Vimeo platform on June 7-13. The VR Section of the Festival will be held on a date to be determined.
Featuring exceptionally creative and important films about art, artists, and the art world - many premiering for the first time in the United States - from countries around the world!
We also screen Official Selections at venues throughout the year - in 2019 we screened selections at Furst World in Joshua Tree, the LA Art Show in Los Angeles, and a prominent venue in Tallinn, Estonia.
All Official Selection films will receive an offer for an international distribution deal from ViCAFilms in partnership with a veteran distribution firm that cares for the filmmaker as much as we do.
Information about the Festival:
FAFF 2021 Tickets to be Announced Here:
Best Narrative Feature Film
Best Narrative Short Film
Best Documentary Short Film
Best Documentary Feature Film
Best Animated Film
Best Student Film
Dan Wood Audience Award
Best Experimental Film
Best Score or Original Music
Best Virtual Reality Cinematic Narrative 360Film/Experience
Best Virtual Reality Documentary 360Film/Experience
Best Virtual Reality Woman-Centric 360Film/Experience
Subject matter must be related to the art world in some way, whether it be art and artists in or outside their studios, collectors, galleries, museums, public art, and alternative art spaces, music or dance performances or multi-media art events, or other art related subject. It can also be an art piece in and of itself.
For FAFF 2021, films must have been completed after January 2, 2020. There are completion date waivers available for certain projects - please inquire.
Virtual Reality Experiences have no completion deadline.
We must be informed if the film or the Virtual Reality experience has premiered, been shown on the internet publicly, or broadcast previously. That will not disqualify a film, but we must be informed.
Films must be submitted via private link. We may ask for a DVD to be submitted as well. Virtual Reality experiences must be submitted as 360 film via private link or as executable.
Films and Virtual Reality projects must be submitted with proper documentation, including director/producer bios, contact information with email addresses and social media accounts, distributor information (if applicable) publicity materials such as poster/one sheet, 1-3 images from each film (please at least 150dpi for our catalog).
To upload a 360 video file
If you’re uploading a 360 video type of experience, upload a YouTube link to it.
Create a 360-enabled file with an app:
1. Download 360 Video Metadata for Mac or Windows
2. Install the app
3. Select the video file
4. Select the tick box for "Spherical" and click "Save as".
5. Name the video
6. Save the file (a new file will be created automatically in the same location as the original)
7. Upload the video to Youtube
8. Wait for the 360-degree effect to process (this may take up to an hour)
For the best results, encode your video at a high resolution and according to YouTube's advanced specifications (https://support.google.com/youtube/answer/1722171) Recommending to upload 16:9 aspect ratio stitched videos in 4K (3840x2160) resolution.
To Upload a Virtual Reality Experience (exe files)
Please provide a Dropbox or Google Drive link to your file or any other storage link solution. Don't forget to provide the access code.
Short films are considered all films under 55 minutes.
Feature films are considered films 55 minutes and above.
Virtual Reality 360 films are considered under 25 minutes.
Virtual Reality experiences have no time constraints.