Born in 1962, Hokkaido.
A video artist, who found joy in creating projects that transcend genres such as media, social activism, journalism, and art.
Graduated from the Cultural Anthropology Course at Saitama University College of Liberal Arts in 1986.
He deepened his thoughts on issues in cultural anthropology, such as the academic practice of separating cultural anthropological research and social activities, which were taken for granted, and the one-way relationship with the research subject(informant).
During his university days, he made an independent student film and decided to pursue video production as a career. After graduating, he began his career as an assistant director for television program production. In 2000, he joined DNA, an independent video journalist group, and covered Afghanistan before and after the collapse of the Taliban in 2001, and the Iraq War in 2003, using a small video camera in self-shooting style.
Other than production of an orthodox videos such as television, he also carries out a variety of media art projects. For example, a bidirectional video dialogue exchange using satellite phones by citizens in the era when there was no YouTube or Skype(The Laboratory for Global Dialogue - Afghanistan-Japan High School High School Dialogue Project,2002), a project of the countdown of the days of housing complex leveled by yakuza(Japanese mafia) to the day until the eviction recorded and transmitted online in real time(Minori-High town Project, 2004). In these projects, he questions the one-way relationship with the subject themselves that traditional video has, and the nature of images that are only shown to the viewer one-sidedly, which pursues the potential of transformative "interactive video".
In 2011, he was involved in the launch of the “What-the-citizen-should-do-now Project'' by a collective of citizens and NGOs regarding the Great East Japan Earthquake and nuclear disaster.
This project is still currently ongoing.
His current creative theme is to socially implement fair and peaceful "bidirectional human relationships".
He believes that VR media has the potential to achieve this.