My approach to animation art inspires from images of eclectic characters existing within the textured world of filmic space. Working in puppet animation with the enhancements of the 3D-computer realm, the struggle between these two modes clearly propels me to immersive states. Once I entered in the Stereoscopic3D potential of creativity, my desire to translate thoughts into image became possible.
A tension exists between the actual as opposed to the virtual space. Technology today presents an illusion of the two worlds meeting, not the reality. Cinema offers texture and depth beyond the scope of computers, whereas computers offer precision and control beyond the reach of filmic truth.
Both rely on a yearning for realism and this threshold is constantly throttled by each other. Yet with new digital media, narrative and non-narrative forms within the scope of filmic space expand into new territory of anti-narrative or stem-narrative possibilities. Only now the industry begins to realize the awesome prospect of these forms.
I contend a new structure is available and new language includes both film and digital history, now Virtual Reality attempts to approach this opportunity. Filmic and digital space mix without contention. Each searches for something that will push the work beyond its skill into the gestalt of imagination.