Consultant for 3D Animation, Film & Videogames
Based in Vancouver, Canada; I completed the Diploma of Animation at Vancouver Institute of Media Arts graduating with Honors and worked as a mentor for international Computer Animation students.
Later I completed the Master's Degree in Animation at Mondragon University.

I have worked experience in various animation roles for projects and special events such as Olympic Games, World Cup, NBA, NFL producing Commercials and TV spots, Short Films, Series, Video Games (gameplay-UE and cinematics) and Feature Films.

I studied Advanced Studies of Character Animation at Animation Mentor and participated in the Ed Hooks Seminar (Author of the book Acting for animators) in Canada and studied Film and Screenwriting at Film Directors.
I have taught for undergraduate and graduate classes at universities, training for animation studios, and as a speaker in conferences about Animation for various clients, Institutes and Universities.
I am currently a professor in higher education at Tec de Monterrey, teaching CG pipeline, 3D Animation and Mocap, mentoring students for developing Animation, VFX and Videogames projects.
I recently worked as an Animator in the production of a Korean animated series.
I am a CG consultant/editor for the platform of the Canadian school Vancouver Animation School.
I teach Unreal Engine for a UE5 Fundamentals Diploma at Tecnologico de Monterrey University since 2022.
Proficiency in Epic Unreal Engine 5, Vicon Blade/Shogun, Autodesk Maya & Motion Builder, Blender, Adobe Substance Painter & Toon Boom Harmony
College
Vancouver Institute of Media Arts
Character Animation
Consultant for 3D Animation, Film & Videogames
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