While I love writing in all its forms, I’m particularly drawn to horror, especially stories that shine a light on the darker facets of humanity. My fascination with character-driven stories spans across mediums—from film and TV to video games. Early BioWare titles like Jade Empire and Dragon Age: Origins were game-changers for me (pun intended). They didn’t just have players mashing buttons; they crafted deeply engaging narratives that kept you on the edge of your seat and emotionally hooked. Games like these planted the seed that storytelling can and should make players feel genuinely connected to the characters they’re controlling.
Beyond games, films like Sphere and The Thief and the Cobbler inspired me with their unforgettable characters and mesmerizing visuals. These stories aren’t just about what happens; they’re about who it happens to, and that’s the kind of work I aspire to create. In TV, I love shows like Monk and Rick and Morty, where it feels like the characters drag the story along with them rather than being passive parts of the plot. They’re messy, flawed, relatable, and perfect—just like real people (or, in the case of Rick and Morty, as real as you can get while dimension-hopping).
On a more personal note, my own upbringing was challenging—traumatic even—and writing became my way of processing that. I’ve been crafting stories since elementary school, letting imagination turn difficult experiences into powerful narratives. It’s not always pretty, but that’s part of the point. My goal is to create stories that resonate with audiences by pulling them into the gritty, unfiltered side of life that we often look away from. I want people to confront the “ugly” parts of human nature, all while being entertained, horrified, and maybe even laughing when they least expect it.
Ultimately, I write because I can’t not write. Storytelling is my outlet, my passion, and the way I connect with the world—and that’s a feeling I’m determined to share through film, TV, and games.