//_sleeper
Set in a dying industrial town, //_sleeper tells the story of Frank, a recluse who wakes each day to a strange anomaly on the horizon. Black treacle skies, glowing monitors and strange phone calls are the backdrop to this unsettling character journey, as Frank looks ever watching towards the horizon - the anomaly awaits him.
-
Jordan BucknerDirector / Writer / Animator
-
Phil GommProducer
-
Nainita DesaiSound Designer
-
Gabriel DelgadoSound Effects Editor
-
Diana Buzea2d Animation
-
Emily ClarksonAdditional CG Animation
-
Phill HoskingVoice Actor
-
Project Type:Animation, Short
-
Runtime:7 minutes 12 seconds
-
Completion Date:October 31, 2018
-
Production Budget:5,000 GBP
-
Country of Origin:United Kingdom
-
Country of Filming:United Kingdom
-
Language:English
-
Shooting Format:Digital Animation
-
Aspect Ratio:16:9
-
Film Color:Black & White and Color
-
First-time Filmmaker:Yes
-
Student Project:No
-
Digital Cinema Package:Unavailable
-
BFI Animation 2018London
United Kingdom
November 19, 2018
UK Premiere
Jordan Buckner is an artist filmmaker born in the dead parts of England and making work about what that means. He has been working as a freelance animator and illustrator for the past five years, but now works independently on more personal projects. Outside of his practice, Jordan lectures in Art Direction for Animation at the University of Portsmouth, and teaches Digital Painting at the University for the Creative Arts.
When I was a young art student, I once stumbled across a grotty copy of On The Way to Work; a book detailing the work life of Damien Hirst. Hirst was never an artist that connected with me, but the opening lines of that book have always drifted into my life whenever I forget what my job is...
"Once you rub something out, it's still there really, isn't it? I mean it actually physically is there. That's why [Francis] Bacon is fantastic, because he doesn't rub out. He just accepts his lot...It's not like acting being an artist. It's like: "Live with it, you cunt." If it's weak, that's you. To be weak publicly is a great way to make art."
I am a working artist and animator, born in a dead part of England, and making work about what that means. I've been working as a freelancer on a variety of animation and illustration projects for the past five years, but recently, things changed, and I'm now working independently on more personal things.