Walker's Game - Proof of Concept
Robert ventures into the woods and finds Jacob — an injured, paranoid man convinced someone is stalking his camp. Their tense encounter unravels into mistrust, fragments of memory, and unsettling discoveries buried beneath the forest floor. Shadows move at the edge of sight, whispers bleed into silence, and both men are forced to confront whether the threat is real, imagined, or far more dangerous than either expected.
Walker’s Game is a taut psychological survival thriller that blurs fear and memory in equal measure. Conceived as a proof of concept for the feature, the short film captures the claustrophobic paranoia of being hunted in the open.
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Luke David OllertonDirector
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Luke OllertonWriter
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Luke OllertonProducer
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Daniel HorneProducer
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Robert JohnstonProducer
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Lee-Anthony WallisKey Cast"Robert"
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Emily RobinsonKey Cast"Nicole"
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Tony BarrableKey Cast"Jacob"
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Jonathan GarrattKey Cast"Walker"
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Project Type:Short
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Genres:Psychological Thriller, Horror
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Runtime:11 minutes 52 seconds
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Completion Date:September 30, 2025
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Production Budget:3,000 GBP
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Country of Origin:United Kingdom
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Country of Filming:United Kingdom
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Language:English
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Shooting Format:1080p
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Aspect Ratio:2.35:1
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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Digital Cinema Package:Unavailable
Luke Ollerton is an award-winning screenwriter and director working in psychological horror and thriller. His feature screenplay Walker’s Game was named Winner of Best Feature Screenplay at the Forward Film & Television Festival (2025), Winner at the Cannes Script Festival (2025), and a Finalist at the 13Horror.com Screenplay Contest, Cambridge Script Festival, and Lit Scares International Horror Festival.
Walker’s Game marks his directorial debut short, conceived as a proof of concept for the feature.
Walker’s Game is born from my fascination with how memory, guilt, and trauma can distort our perception of reality. I wanted to place the audience inside Robert’s fractured perspective, where the forest becomes both a physical and psychological maze — a place where every sound could be a threat, and every shadow could be a memory.
At its heart, this film is about the weight of responsibility we carry for the people we love, and the way that grief can trap us in loops of “what if.” By weaving intimate character beats with horror elements — the pink flask, the music box, the unseen watcher — I aimed to create a story where emotional truth and genre tension are inseparable.
Though conceived as a proof of concept for the feature, I approached the short as a complete experience: a tense, atmospheric descent into paranoia that lingers after the final frame.