The Bowl (La Jatte)

The Bowl (La Jatte) is a black and white machinima produced with static images (screenshots) took from several videogames, that want to make a not step-by-step remake and remix - representational and conceptual - of the famous Chris Marker's "La Jetée".

  • Luca Miranda
  • Luca Miranda
  • Luca Miranda
  • Project Title (Original Language):
    La Jatte
  • Project Type:
    Experimental, Web / New Media, Other
  • Genres:
    Remake, Sci-fi, Drama, Experimental
  • Runtime:
    9 minutes 58 seconds
  • Completion Date:
    November 29, 2019
  • Country of Origin:
  • Country of Filming:
  • Language:
    English, French
  • Shooting Format:
  • Aspect Ratio:
  • Film Color:
    Black & White
  • First-time Filmmaker:
  • Student Project:
Director Biography - Luca Miranda

Miranda Luca is an independent researcher and artist that lives and works in Italy. His research concerns the ambit of game studies and visual studies and investigates game mechanics and concepts such as immersion, identification and interpassivity. His practice looks at the relationship between reality and simulation, their historic and political rhetorics, and the aesthetic potential of the avatar.

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Director Statement

The Bowl (La Jatte) is a digital and conceptual reconstruction of Chris Marker's "La Jetée", using images took from a set of videogames. The aim is not to reproduce step-by-step the original film, but using the forms of remake and remix to act a meditation on media abused (film, videogames, stories) and the form used (machinima).
Whereas the original project from Chris Marker used the "reality" to set up a sci-fi and postapocalyptic tale, The Bowl (La Jatte) want to stage a reflection on the construction of a plurality of stories from images took from various videogames, where, however, the main story (as Marker's work) is mainly one. The work also put thoughts on the relationship between cinema, videogames and videoart.
Here in The Bowl (La Jatte), the eternal win-lose status and consumption of the videogames' avatars is doubly questioned, cause the characters are all frozen - photographically - for us, deprived of theirs endless source of performance duties.
Some elements of the original film are preserved, not for ironic or sarcastic purposes, but for create a paradoxically connection between media and their uses of stories and "characters". Moreover, the use of inverted music and original voice-over act in conjunction with the "a priori" death status of the videogames' characters.