Solandium 2063

Solandium 2063 is an experimental 3D solarpunk strategy world-building computer game with integrated artificial intelligence, developed by multimedia artist Nejc Trampuž and his team. Set in the dystopian future of 2063, your mission is to strategise through dialogue with the AI to transform an abandoned robotic centre into an eco-community - will you succeed in creating a sustainable society?

This hybrid between artwork, computer game and interactive education tool is also a technological experiment, as the game elements have been generated using the latest AI tools. It follows the aesthetics and values of solarpunk, optimistically striving for a just and ecological society and the responsible use of technology. Solandium 2063 explores the role of AI in the transition towards sustainability, highlighting its potential in addressing environmental challenges and drawing attention to the downsides such as high energy consumption and biases.

At the heart of the project is the belief that every individual has the power and responsibility to contribute to a better future and invites people to actively co-shape the world.

PLAY THE GAME AT: www.solandium.com

  • Nejc Trampuž
    Artist
  • Nejc Trampuž
    Producer
  • Simone Cibrario
    Game design
  • Nejc Trampuž
    Game design
  • Gašper Štrumbelj
    Programmer
  • Nejc Trampuž + AI
    3D model generation
  • Brina Meze-Petrić
    3D designers
  • Benjamin Čišić
    3D designers
  • Tim Kropivšek + AI
    Music composition and sound design
  • Tim Kropivšek + AI
    Sound effects generation
  • Barbara Sokolovič
    Participating musicians
  • Urban Konjar
    Participating musicians
  • Chihiro Okada
    Participating musicians
  • Izak Jenko
    Participating musicians
  • Nejc Trampuž
    User interface design
  • Nejc Trampuž
    User experience design
  • Simone Cibrario
    User experience design
  • Gašper Štrumbelj
    User experience design
  • Nejc Trampuž
    AI integration
  • Meshy V3/4
    AI tools
  • GPT-4o mini
    AI tools
  • Midjourney V6.1
    AI tools
  • Adobe Firefly
    AI tools
  • Stable Audio V2
    AI tools
  • PopPop AI
    AI tools
  • Project Type:
    Installation, Game, Other
  • Genres:
    Solarpunk, Computer game, Experimental, New Media, Installation
  • Minimum Runtime:
    15 minutes
  • Maximum Runtime:
    40 minutes
  • Average Runtime:
    20 minutes
  • Variable Runtime Details:
    It is a computer game, so the length of the playing session depends heavily on user engagement (time is not limited upwards, but usually people finish the game in around 20 minutes).
  • Completion Date:
    November 22, 2024
  • Production Budget:
    7,000 USD
  • Country of Origin:
    Slovenia
  • Language:
    English, Slovenian
  • Student Project:
    No
  • Solo exhibition in Miklova Hiša Gallery: Solandium 2063
    Ribnica
    Slovenia
    November 22, 2024
    world premiere
  • Solo exhibition in Kulturni Inkubator Gallery: Solandium 2063
    Maribor
    Slovenia
    February 11, 2025
Director Biography

Nejc Trampuž (1993) is a multi-award-winning intermedia artist who has presented his work in around 100 solo and group exhibitions, festivals and public events. He works at the intersection of intermedia and research art, technology and environmentalism, and is known for his audiovisual experiments in a typical saturated collage aesthetic. Through these, he addresses environmental issues using a variety of media, approaches and technologies such as artificial intelligence, animation, automation, interactivity, internet, film, video, sound, glitch, projection and light, etc.

Among Trampuž's most prominent projects are Another Future Entirely (2022-2023), a research multimedia project he carried out under the production of the konS = Platform. Project premiered at the Simulaker Gallery (SI), and was subsequently presented at the the Museum of Modern Art Ljubljana (SI), Cukrarna Gallery (SI), Velenje Gallery (SI), the 29th MFRU (SI) and other venues. In 2023, he was invited to collaborate with director Matej Filipčič on the visuals (set design) for the National Day celebration, which addressed the themes of environmentalism in Slovenia. His experimental animated short film Rooted in Code (2023) - one of Slovenia's pioneering AI-generated films - won the main prize for Best Film at the Greek International Film Festival Balkans Beyond Borders (GR) and the Jury Prize at the Kurz Klub Festival (SI). The film tour, which started at the Osmo/za Gallery (SI), has so far included 19 international festivals and exhibitions, including FeKK (SI), Kino Otok (SI), Trieste Science+Fiction Festival (IT), Suncine (ES), Festival of Independent Film (SI), Pisa Robot Film Festival (IT), Kino Bled (SI), DigitalBigScreen/Speculum Artium (SI), Videomedeja (SRB), at the Kvaka 22 Gallery (SRB), etc. In 2024 he presented Solandium 2063, an experimental computer solarpunk game with integrated artificial intelligence, premiered at Miklova hiša Gallery and further exhibited in Kulturni Inkubator Gallery. Trampuž is also the co-author of the science-art work Astrotop_X (2024), which was produced under the European Capital of Culture GO! 2025 and premiered at the Xcenter in Nova Gorica (SI).

He studied photography at the Academy of Fine Arts and Design (ALUO) in Ljubljana, Slovenia, where he graduated summa cum laude in 2016 and received the Prize for Outstanding Master's Thesis in 2019. He has received several other awards, including winning the Simulaker Call 2019 (SI), receiving an honorable mention at ON_Award 2018 in Bratislava (SK), and being a finalist at Primavera 2019 (SI). He was a member of the juries of the student sections of Animateka 2017 (SI) and Plaktivat TAM-TAM in the years 2021-2023.

Other galleries and organisations where he has exhibited: OFF_festival (SK), Museum of Contempory Art Ljubljana (SI), IZIS (SI), Cirkulacija2 (SI), Kibla (SI), Alkatraz (SI), MGLC - Švicarija (SI), GT22 (SI), Municipal Gallery Nova Gorica (SI), Foto Fest (SK), ZDSLU (SI), Kino Šiška (SI), MAO (SI), Street Gallery of Layerjeva hiša and TAM-TAM (SI), Photogether (CZ), KUD FP (SI), City Hall Ljubljana (SI), AQ Gallery (SI), Gallery of University of Ljubljana (SI), Sloart (SI), Artsy platform, etc.

Add Director Biography
Director Statement

Solandium 2063 is an experimental world-building strategy game set in a post-collapse future where players transform a robotic facility into an eco-community through AI-driven strategic dialogue. More than just an educational game, it serves as a reflection on solarpunk ideals—balancing sustainability, social justice, and responsible technology use. Solarpunk, an emerging genre in art, literature, and activism, envisions a world where cities integrate with nature, powered by renewables, with fair resource distribution and ecological harmony. While such a future may seem utopian, solarpunk offers a necessary counterpoint to dystopian narratives, inspiring resistance against the destructive forces of capitalism and environmental exploitation.

We live in chaotic times with a very rapid technological development. I have always been drawn to technological wonders, but I don’t glorify them as one and only solution to every problem we are facing. Technology itself is not good or evil, it depends what we, people do with it. In the end, it is only a tool, many times being double-sworded. So responsible use of any technology is crucial, while taking into consideration the good for people and nature alike. It is important to have an open and critical discourse about it. The public must be well informed in order to define what are acceptable ways of using certain technology and what aren’t. Technology, particularly AI, plays a dual role in my work, acting as both a tool of innovation and a subject of critique. In Solandium 2063, AI is utilized to generate game elements and facilitate interactive storytelling, demonstrating its potential in creative processes. However, the game also addresses the drawbacks of AI, such as high energy consumption and inherent biases, prompting players to reflect on the ethical implications of technology in societal transformation. 

My goal is to engage audiences, inspire critical thinking and spark proactive efforts toward building a more just and sustainable future. In the current situation, where many of us grapple with fear, depression, apathy, burnout, material hardships, and repression, I believe that games like Solandium 2063, and similar mediums, offer immersive experiences that not only provide respite but also empower individuals to envision and work toward a better future. By confronting players with realistic challenges and encouraging collaborative problem-solving, such projects can rekindle hope and agency, demonstrating that positive change is attainable through collective effort.