Sarah
A late night art class: An unhappily married tutor. A bereaved young man. Their model...
A 15 minute short, shot entirely in one take.
Late one night, a married woman invites a younger man into her art studio to teach him how to draw. Fuelled with wine, what seems like a clear agenda for them both rapidly veers off course when their comfortable intimacy propels him to face his own unavoidable truth.
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David WaymanDirector
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Tom Ward-ThomasWriter
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Trapdoor ProductionsProducer
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Jane GardaKey Cast"Emily"Munich, The Transporter
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Tom Ward-ThomasKey Cast"Ralph"Killing Eve, Journey's End, Great Expectations, Summer in February
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Amie Burns WalkerKey Cast"Sarah"Macbeth, Casualty
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Jon ConstantinouDirector of PhotographyTed, Pint Puller, Nocturne
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Project Type:Short
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Genres:Drama, Romance, Tragedy, Comedy
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Runtime:15 minutes
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Completion Date:February 14, 2018
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Production Budget:1,500 GBP
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Country of Origin:United Kingdom
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Country of Filming:United Kingdom
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Language:English
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Shooting Format:Digital
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Aspect Ratio:1.85:1
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
A familiar face at Raindance - usually as an actor, David trained at East 15 Acting School 2009 and has since taken lead roles in a plethora of indie features. David has learned from working with many great directors over the years and has been influenced more by who he's worked with than what he's watched. Other directorial credits include "For The Evening" and "Roots". David has also served as an army reservist and is a keen rock climber and adventurer.
This is a very personal film for me - it deals with the subject of grief. My personal experience of loss drew out one message - there's no right way to deal with it.
The message of the film is perhaps harder to find if you are not willing to accept it.
It is my belief that good directing is about creating "games" - the technical and artistic problems we must solve. The decision do make the film as a one shot was initially drawn out of budgetary constraints - the "game" that this created, however was a wonderful technical problem; the rules I created were that the camera had to find conventional cinematic shots that an editor would chose for the beats of the scene - each movement and each frame had to be motivated by a genuine curiosity. The reveal at the end of the film that this game created is that the camera is actually a Point Of View of the title character of the story - the blurs are her tears and her choices of where to look are driven by emotion.
The film is wholly reliant on the actors giving a totally believable and engaging performance - to achieve this, I created the "game" that I was only allowed to give an actor a note to affect their scene partner, using the language of "tactics" and "objectives". The result of this is that the artists' performances were selfless, leading to a beautifully naturalistic depiction of the story.
The final "game" was in the technical - creating in-camera magic tricks to hide actors and props in the space and create impossible scene changes in-shot without any post-production interference. Clever microphone concealment and use of trick-lighting to mask boom and crew shadows enabled our cinematographer and sound recordist to become playfully engaged in the piece. The end result was a cast and crew working in total synergy to create an ensemble piece that I am extremely proud of.