Nanovídeo Antropozoide v2
Nanovideo anthropozoide is a series of video art with four short pieces. It uses plastic and abstract elements with occasional references to man to construct a disnarrative movement. It was created using generative art video editing. The soundtrack is generally very slow, with occasional percussive beats. It starts with a visual poem, with the letter “N” in the word “Não” breaking the linearity, along with the letters of the word “antropozoid” arranged in an oval shape.
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Fabio BolaDirector
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Project Type:Animation, Experimental, Short
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Genres:videoart
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Runtime:22 seconds
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Completion Date:July 29, 2024
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Country of Origin:Brazil
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Country of Filming:Brazil
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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Digital Cinema Package:Unavailable
Fabio Mourilhe (Fabio Bola) has a PhD in art from UERJ, a post-doctorate in art from UFRJ, a master's degree in design from PUC-Rio and a degree in web design. He also has a PhD and a degree in philosophy (UFRJ and UERJ).
He has been developing a diverse range of work, including audiovisual. See several projects on Behance: https://www.behance.net/magneticstudiobr
- In the late 1990s, he began developing work with flash animations and their expansions through javascript. The technological resources available with these tools allowed him to create works that are close to both design and art. In this context, we have Cinepoemas (2006 and 2023) with the writer Fernando Gerheim, animations on typography for Magnetic Records, animated websites based on artistic works (on a painting by Malevich, for example), websites with animations for Ziraldo (Eternet website), various animations for Alexandre Perlingeiro (Dakshina Tantra Yoga), animations for the text of designer Luli Radfahrer (Cyberparnasianismo) and animations on comic strips.
- Recently, at the end of the 2010s, he began developing educational videos for music lessons, with scores that move in parallel with the musical sequence and with the action of the hands playing the pieces on the piano. For music, he also began developing video clips mixing real images and animation for the Hipecirco and Fabio Bola X projects.
- In 2023, he began using image generation and image sequence resources to create videos through Stable Diffusion Deforum installed on the Google Colab notebook or simple SD on Automatic 1111, Runaway Gen 2.0, Leonardo AI, Seaart with ControlNet and Wombo Dream.
- He is co-author of the book Philosophy of art, which provides a specific space for audiovisual (cinema); and the chapter “Beyond formalism”, which discusses cinema, phenomenology and Jean Luc Godard.
- His doctoral thesis in art, “Expressibles, sensations and expressivities in comics at the end of the world”, uses some concepts that Gilles Deleuze used in Cinema 2: Time-image, such as crystal-image and pure optical image; and in Cinema 1: Movement-image, such as the northern line. He also works with other concepts specific to cinema, such as the sequence shot, and addresses the aesthetics of German expressionist cinema; relationships between comics, video games and cinema; relationships between cinema, futurism and surrealism in the dream-image; events between comics frames and Michelangelo Antonioni; and theoretical comparisons between the disnarrative in cinema and comics.
- In his article “Simulated make-believe games: reality and fiction in comics”, we use concepts from the cinema of Epstein, Pasolini and Jean Rouch to think about comics.
- In his article “Aesthetics of violence in comics”, we discuss silent film and adaptations of superheroes from comics to cinema. - In his article “Grotesque in Comics: Considerations on a Bakhtinian Bias”, we have an exposition of the parodies of cinema produced by Mad Magazine and the graphic experimentation of cinema foreseen in comics.
- In his book “The Frame in Comics”, we have comparisons between the framing of comics and cinematographic practice.- In his article “Milo Manara: An Adventure in the World of Eroticism”, we have analyses of the joint work between Frederico Fellini and Milo Manara.
- In his article “Ontology of (Mass) Art in Comics”, we have an analysis of certain aspects of the transposition of comics to cinema.