Private Project

Little Lilly

Lilly is an intelligent, feisty, stubborn little girl with an immeasurable love for ice cream, who lives in a small suburban town. Every day, when the ice cream man visits her neighborhood, all the locals rush to the ice cream man, but Lilly’s small stature prevents her from getting any ice cream for herself. Denied her treat, Lilly turns to her intellect, entering her secret lab under her house concocting several gadgets like a retrieving blaster, to help her grab the ice cream from far, but to no success. After the failed attempt she hurries back to her lab, to try again, with another invention: the super sticky glue. The following morning, Lilly spreads the glue on the road to trap the ice cream truck. As the truck rolls by and is trapped, Lilly rushes to get her ice cream. But suddenly, a gas tanker filled with flammable liquid appears behind the truck, crashing into the defenseless ice cream truck. Lilly is left flabbergasted as the dust settles and her inventions were fruitless.

  • Stephen Kellum
  • Gary Lok
  • Dominique Dalton
  • Steve Kellum
  • Christina Lai
  • Caitlyn Molnar
  • Reid Warburton
  • Gary Lok
  • Dominique Dalton
  • Project Type:
    Animation, Short, Student
  • Genres:
  • Runtime:
    2 minutes 33 seconds
  • Completion Date:
    May 27, 2019
  • Production Budget:
    0 USD
  • Country of Origin:
    United States
  • Aspect Ratio:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
  • Savannah College of Art and Design 2019 Animation Spring Showcase
    United States
    May 29, 2019
Director Biography - Stephen Kellum, Gary Lok, Dominique Dalton, Steve Kellum, Christina Lai, Caitlyn Molnar, Reid Warburton

Dominique Dalton
Role: Associate Producer, Animator, Character Designer, Concept Artist, Storyboarder, Compositor
Bio: As an artist I strive to create a story that can immerse my audience. I want to do this through unique character animation that feels as real as possible. I want the character to shine on the screen and for the audience to connect with them. In my opinion, animation can be good without a story, but I want to create the very best animation and that starts with a good story.

Christina Lai
Role – Generalist, Modeler, Rigger, Environmental Artist.
Bio: Art has been a big part of my life for a long time. I believe that every artform can intermingle and I am willing to learn all of them. World building is a huge thing for me, creating stories, creating characters, and world building are all integral parts of my vision and what is more awesome than making my own world? That is why I majored in Animation at SCAD. I also believe that the environment of an animation can be important to storytelling as well as its aesthetic, so I also minored in Interior Design to gain knowledge in that area. I wish to make my own animation in the future, and therefore I chose to be a generalist, to try and learn as much as possible. People struggle to decide whether they should focus on 2D, 3D, or stop motion in the animation world, and I told myself, “Why not all?”

Gary Lok
Role: Executive Producer, Animator, Prop Modeler, Layout Designer
Bio: My love of animation stems from my long history with animated films and games that captivated me ever since I was young. Enthralled by numerous films and even more video games, I have found joy in following in the footsteps of the entertainers who bring their medium to life through animation. I have helped oversee the production and schedules of various other films and worked in a wide variety of 3D programs, giving me a greater understanding of different workflows. Working on both animated films and game projects, I hope to inspire future generations just as I have been.

Sanket Tonde
Role: Character Modeler, Texture Artist
Bio: I started off as a Computer Engineer, but it didn't stimulate my creative side enough. My love for video games turned me towards the entertainment industry. Growing up, it gave me immense joy in investigating characters and environments like a crime scene; finding clues that gave you hints about the underlying story. Now, I would like to reverse the roles and be the person that places those clues and produces art that appeals to the audiences beyond aesthetics.

Steve Kellum
Role: Animator, Character Modeler, Texture Artist, Storyboarder, Compositor, Generalist
Bio: Being stuck deep in the country when I was young meant I didn’t have much I liked to do more for fun than play video games. I had a deep respect for the developers who created some of my favorites and found myself volunteering to help make graphics for a small indie game or two. Before I knew it, I was managing my own small team of artists and directing some of the style of the pixel art that was being put into these games. Despite enjoying this, I didn’t see a future in pixel art, but did find a love for animating through doing it and decided to get my degree in 3D animation. I may not be animating the pixel sprites I used to, but love expressing a story and personality through the characters I animate today.

Caitlyn Molnar
Role – Generalist, Rigger, Animator
Bio: Caitlyn Molnar is an animator and 3D generalist. Her background in theatre and film, love of art, and interest in computer science propelled her towards an industry that combines elements of each. She has a particular fondness for character animation as it is such a powerful story-telling tool: one that everyone can relate to and empathize with. Motivated by learning new things and constantly striving for improvement and evolution through work, she has experimented with many different mediums to portray narrative and character. Recently, she has been venturing into interactive storytelling and game development to branch out into a new field full of creative opportunity.

Reid Warburton
Role – Generalist, Modeler, Texture Artist, Environmental Artist.
Bio: Games and animation were always the things that had a lasting impact on my life. My imagination always ran wild, even away from the screen, with the Colorado wilderness as a backdrop to crazy adventures. I always had a desire to build worlds, for characters to call home, and it only seemed fitting to carry that into the medium that shaped my formative years. My style tends to cover all sorts of stories; everything fantasy epics to gritty modern drama. And with a clever hand, you can tell that story in just a single piece of art.

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