GEIMU - a live-action VR180 film
Emi and her pal Hiroshi hack together an AI device and gaming console and enter an AI generated virtual reality Japanese medieval game world. While it begins as a typical video game with sword action and a mission to save a princess, things quickly go awry, and Emi will be left on her own to take on a rampant AI.
23min, 5760x2880, Stereoscopic 3D VR180 with Ambisonic Audio + Head-lock Stereo
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Dorian Goto StoneDirector
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Dorian Goto StoneWriter
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Dorian Goto StoneProducer
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Tomoaki IwakuraProducer
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Kouken SugiuraProducer
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Aimi SekiguchiKey Cast"Emi"
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Katsuyuki MiyakeKey Cast"Hiroshi"
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Natsuna IharaKey Cast"Kunoichi"
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Hirotaka ImanishiKey Cast"Daimyo"
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Rina OikawaKey Cast"Pixie"
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Hideaki MiyajimaNinjas
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Tomoharu SatouNinjas
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Hayato SaitouNinjas
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Tatsuya WakabayashiNinjas
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Hidekazu KitazakiNinjas
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Tatuya KosugeNinjas
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Shiti MayumiNinjas
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Akane ShikiNinjas
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NabikiNinjas
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Tachiro NatsumeKappas
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Yuta KawasakiKappas
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Ayano MienishiKappas
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Sueo Sugimoto (chara shanben)Kappas
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Kouken SugiuraEmi Action Double
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Dorian Goto StoneCasting
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Masaki KomatsuCasting
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Sueo Sugimoto (chara shanben)Casting
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Tomoaki Iwakura JSCDirector of PhotographyA Single Mom, Sorokin no mita sakura
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Toshiyuki KakiharaAssistant Director
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Ryota Sakakibara, Progresso Co., Ltd.Gaffer
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Julian Jacques Rochon, Progresso Co., Ltd.Gaffer
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Masaki KomatsuSword Fighting Choreographer
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Masato UshijimaSound Department
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FIRSTYGRAPHICSGame Icon Design
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CastleLocationsSakasai Castle Ruins Park, Bando City, Ibaraki Prefecture, Japan, Courtesy of Bando Film Commission
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ForestLocationsChuchan Bokujo, Susuno City, Shizuoka Prefecture, Japan
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Living RoomLocationsTokyo, Japan
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Mari IdakaSpecial Effects Makeup
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Anna KakehiSpecial Effects Makeup
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Hiromi Matsuoka (Tiss)Special Effects Makeup
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Miyuka TaharaSpecial Effects Makeup
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Katsuyuki NoguchiHorse Wrangler
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Kouken SugiharaHorse Wrangler
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Gotemba Culture FarmHorse Provider
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Sueo Sugimoto (chara shanben)Kappa Wrangler
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Jiro OhashiJib/Crane
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Masao YamagataProduction Assistants
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So TakashimaProduction Assistants
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Yuki NakamutaProduction Assistants
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Michiko ZentohProduction Assistants
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Lise HirookaCostume Designer, VR Suits
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Tokyo Isho Co., Ltd.Wardrobe
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MYST. - The Samurai Rock BandWardrobe
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Takatsu Sousyokubijutu Co., Ltd.Medieval Props
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Masaki KomatsuMedieval Props
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mahna mahna co., ltd.Wardrobe (Emi and Hiroshi)
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Dorian Goto StoneEditor
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Dorian Goto StoneVR Stitching
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Dorian Goto StoneVFX Compositing and Animation
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Sonologic-Design / Masato UshijimaAmbisonic Audio Post Production Sound Design & Mix
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Masanori OtsukaComposer
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Masaki ImanishiColorist
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3umaleto motion designHUD Graphics
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ITSUWARI NO DANZAI "Deceitful Conviction" by MYST. The Samurai Rock BandEnd Roll Song
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Makoto HiroseSpecial Thanks
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Naoto SomeseSpecial Thanks
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Sebastian HagemeisterSpecial Thanks
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Keiya AndoSpecial Thanks
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Mikuriya-sanSpecial Thanks
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VR ScoutSpecial Thanks
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Google / YouTubeSpecial Thanks
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Bando Film CommissionSpecial Thanks
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Gotemba Culture FarmSpecial Thanks
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AsaikikakuSpecial Thanks
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MYST. - The Samurai Rock BandSpecial Thanks
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Yeager FilmWarp Tunnel
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Genres:Action, Scifi, Horror
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Runtime:23 minutes 14 seconds
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Completion Date:April 6, 2020
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Production Budget:50,000 USD
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Country of Origin:Japan
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Language:Japanese
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Student Project:No
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Vancouver International Film Festival - ImmersedVancouver
Canada
September 24, 2020
Festival World Premiere
Finalist -
Raindance Org's Japan Indies Film Festival (JIFF)Tokyo
Japan
November 16, 2020
Winner - VR -
4K・VR Tokushima Film FestivalTokushima
Japan
October 1, 2020
Winner - VR -
Fantasy Film Festival FFF - Le Festival du Film du FantasmeParis
France
June 15, 2021
Official Selection -
Five Flavours Film FestivalWarsaw
Poland
November 17, 2020
Official Selection -
IMAGINE Film FestivalAmsterdam
Netherlands
April 7, 2021
Official Selection -
Philip K. Dick Science Fiction and Supernatural Film FestivalNew York
United States
September 18, 2021
Winner VR
Dorian Goto Stone is a bilingual Japanese-American award winning writer, director, editor and producer working in film, video and live-action 180/360 virtual reality in both the US and Japan. Recent accolades include winning the short film category at Bondi International Screenplay Contest (2023) with sci-fi short Unknown and multiple award wins for VR180 film GEIMU (2021) including the Best VR Film Award at the Philip K. Dick Science Fiction and Supernatural Film Festival in NYC (2021).
Dorian was born and raised in NYC and is of Japanese and Eastern European descent. He has lived and worked in Japan cumulatively for over 15 years and is currently based there.
GEIMU seeks to provide its audience with the chance to be immersed in a live-action version of a fictional video game world set in medieval Japan. The game world itself including game icon design and game rules was designed from scratch. Particular care was taken to balance pacing, action and transitions to maximize immersion and create a thrilling and seamless narrative experience as the story progresses across multiple locations.
In order to make the game world feel truly expansive, it was important to have a diverse range of movement and action in the film. There is jumping high in the air, a ride on a galloping horse, sword fighting and more. These were all designed to avoid causing motion sickness in the viewer.
The film opens in the POV of the AI device that Emi is hacking. Afterwards, from the AI device's perspective we see Emi and Hiroshi in their full body VR suits. We occasionally cut back to them briefly throughout the film. Once Emi pulls her HMD visor over her eyes, we enter Emi's POV and see and experience everything that she does in virtual reality.
While there is no interactivity, the audio is first order ambisonics + headlock stereo, which means that while the game's score is stereo, all the sound effects and speech in the game have directionality that will reflect any changes in the position of the viewer's headset.
Additionally, as a filmmaker with a Japanese background, it was important to me to achieve faithful depictions of this world and its characters so that it would pass muster with a Japanese audience, while entertaining a global one. The medieval characters, language and mythical creatures all adhere to traditional Japanese period piece conventions.
VR is truly an exciting medium and I look forward to continuing to explore and innovate narrative storytelling in this format.