DORM
One rainy night inside a college dorm, a young woman's nighttime routine takes a horrifying turn.
-
Elisabeth StanisDirector
-
Elisa StanisAnimator
-
Kerry StephensLead Sound DesignerDarkest Edge, Level Seven
-
Elisa StanisVoice Actor
-
Selena MillerVoice Actor
-
Brianna FolkesVoice Actor
-
Lili NahilSound Designer
-
Brianna FolkesSound Designer
-
Project Type:Animation, Short, Student
-
Genres:Horror, Animation, 2D Animation, suspense, thriller, supernatural, student, thesis, action
-
Runtime:3 minutes 34 seconds
-
Completion Date:July 20, 2020
-
Production Budget:0 USD
-
Country of Origin:United States
-
Language:English
-
Film Color:Color
-
First-time Filmmaker:Yes
-
Student Project:Yes - DePaul University
Elisa Stanis is a 24-year old animator and illustrator. She graduate of DePaul University, where she earned a BFA in Animation with minors in illustration and drawing. DORM is her debut film. Elisa works primarily in 2D animation, concept art, and character design. Her favorite genres are adventure, fantasy, horror, and slice-of-life. She prioritizes characterization within her films, and strives to create pieces that always have an overarching sense of heart and emotional connectivity. In her free time, she can be found sketching, creating comics, and playing Dungeons and Dragons.
When creating this film, I wanted to approach horror from a perspective of "what truly makes something scary?" What elements really hit hard and stick with you after the film is over; what makes you stay up at night and think?
In order to explore that, I drew on themes from my own life that filled me with a certain sense of fear and unease. Being followed, the feeling of uncertainty that lurks behind a closed door, the lack of shelter within a long hallway- Mundane and physical things that can quickly give a person a feeling that something isn't quite right.
I specifically wanted to create this film with a feminist perspective, studying the ways women are often portrayed in the horror genre, usually through the written direction of men. I wanted to make a protagonist who was willing to fight, but still felt a relatable sense of fear in the face of an unknown threat. The ominous texts and phone call are left to the interpretation of viewers, as are all of the 'supernatural' experiences within the film. Much of my experience as a young woman has involved a sort of conditioning to ignore gut feelings, and talk oneself out of these emotional reactions we may have to a certain place or person. Within this short film, I wanted to really capture the essence of that.
I believe what makes a piece of media the most haunting is when we feel it could happen to us, whether literally, or within a certain fictional context. The safe havens we create within our lives are meant to be just that- safe. If you aren't safe in your own room, in a building surrounded by other people, with technology at your disposal, then where could you ever hide?