Experiencing Interruptions?

Dead Archive of the Ghost Office

A sound art piece with an experimental character and specific "vintage" equipment, such as MidiVerb II and MicroVerb III. The notation focuses on Gesture (Action), Texture (Processing), and Interference (Voice/Hand). It brings the focus to an aesthetic that deals with office elements, but also includes a "hiss" from the MidiVerb II, generated by bringing the hand close, which, therefore, is treated here as a "ghost instrument" (almost a noise Theremin).

1. Conceptual Synopsis
Dead Archive is a sound art performance that utilizes the residual sound of bureaucratic environments with technological obsolescence. The piece includes everyday office objects (pencils, erasers, clips) not as writing tools, but as sources of percussion and texture, captured microscopically via contact (piezo).

These signals are processed by a chain of "vintage" digital equipment (MidiVerb II and MicroVerb III), exploring their imperfections, latencies, and the static electricity of the circuits themselves. The work moves between the construction of the document (the pencil mark) and its destruction (the eraser's erasure), enveloped in a cloud of artificial reverberations that simulate non-existent spaces. Here, the sound of a paperclip falling can have the weight of a collapsing architecture.

2. Theoretical Pillars
A. Musique Concrète and the Banal Object
The piece starts from the tradition of Pierre Schaeffer's Musique Concrète, where sound is dissociated from its visual source (acousmatic listening). However, here the source is revealed and given new meaning: the paperclip ceases to be a sheet aggregator and becomes "metallic rain"; the eraser ceases to correct errors and becomes a muffled "bass drum." It is the poetics of the invisible infrastructure of administrative work.

While Pierre Schaeffer sought "reduced listening" by concealing the sound source, "DEAD FILE" practices expanded listening: the bureaucratic gesture is exposed to denounce its hidden violence. By seeing a paperclip fall but hearing a storm of metal, the viewer is confronted with the disproportion between the administrative action (the stamp, the risk, the filing) and its impact on the real world. The piezo acts here as a forensic device, revealing that beneath the silent surface of the office lies an industrial cacophony of friction and erasure.

The orthodox tradition of Musique Concrète, established by Pierre Schaeffer in the late 1940s, advocated acousmatic (or reduced) listening: sound should be heard “through a curtain,” concealing its physical cause so that the listener focuses only on the spectral qualities of the “sound object.” In “Dead File,” this logic is purposefully subverted. The curtain is opened. The performance operates on a dialectic of “Cognitive Disjunction” with an anti-acousmatic one: The audience sees a minimal, harmless, and bureaucratic gesture – the fall of a paperclip, the sliding of an eraser; but the audience hears, through the microscopic amplification of the piezo and the exaggerated spatialization of the reverbs, an event of tectonic scale – a rain of shards, a muffled thunderclap. This discrepancy between The tiny gesture and the gigantic sound serve not only to impress; it reveals the latent violence contained in small administrative acts. The act of stamping or erasing is not neutral; it carries a weight that the naked ear ignores, but that the piezo reveals.
The piece acts as a laboratory of sonic alchemy where matter is transmuted. The contact microphone (piezo) acts not as a pickup, but as an auditory microscope. As a visual object, the paperclip represents order, grouping, and the organization of documents. When thrown onto the resonant surface, it becomes the agent of chaos, entropy, and "Metallic Rain." It ceases to hold the paper and instead assaults the surface. The eraser is the tool of censorship and error correction. In the performance, its deep, muffled sound (similar to a bass drum or a beating heart) transforms the act of "erasing memory." Visual silencing becomes physical noise.

The "invisible infrastructure of administrative work" refers to the background noise of offices, registry offices, and Office spaces, which also include the hum of the air conditioner, typing, and the scraping of chairs. These sounds are historically filtered as "non-musical" or "white noise." By placing these sounds center stage and processing them with reverbs from "Cathedrals" and "Halls" (via MicroVerb III), we can sacralize banality. The office ceases to be a functional cubicle and becomes a vast soundscape.

B. Hauntology and the Aesthetics of Glitch
Through the lens of Hauntology, the piece listens to the ghosts that inhabit the frequencies of obsolete equipment. Through Glitch, it celebrates the collapse of these systems. The result is a sound design of the end of the paper era, where error is the only remaining evidence of humanity.

In music, this manifests itself through the texture of media degradation: the hiss of vinyl, the fluctuation of cassette tape, and, in the case of “Arquivo Morto” (Dead File), the low-resolution digital grain. MidiVerb or MicroVerb would be “Time Machines,” representing the “digital memory” of a bygone era. Unlike modern plug-ins that seek crystalline transparency (48kHz/24bit), the effects racks of the late 80s/early 90s operate with primitive AD/DA converters (often 12 or 16-bit). They don't reproduce sound faithfully; they cover it with a digital “patina” or digital “dirt” that adds a graininess reminiscent of the dust of a forgotten file. In the piece, the background hiss of these units is not an empty silence, it is an auditory dust used as an instrument. When we use whispers to interact with this hissing sound, we are dialoguing with the phantom memory of the machine itself.
As a trace of erasure, we have the physical action of the eraser on the paper (captured by the Piezo), which is a hauntological gesture par excellence. Erasing does not create a void, it creates a trace. The sound of the eraser is the sound of information being violently transformed into oblivion. The reverb (Hall/Canyon) acts here as the persistence of this ghost in the air, even after the death of the physical data.

While classical aesthetics seeks to hide the medium (the cinema screen, the noise of the amplifier) ​​to create immersion, the Aesthetics of Glitch (Glitch Art) seeks the collapse of the system to reveal its material nature. The "error" is the moment when the tool ceases to be invisible and becomes the protagonist. The use of the MidiVerb II grounding defect (the hiss that responds to the hand) inverts the logic of control, with the body becoming electrical interference, blurring the boundary between operator and equipment and transforming the failure into a "Noise Theremin". Normally, a musician plays an instrument. Here, the performer plays the processor's electrical circuit. In the piece, we are not "playing music," we are inducing a controlled short circuit. It is an exposure of the fragility of the bureaucratic/technological system. The "glitch" here proves that the machine (the file) is fallible and permeable.
Vocal stuttering also indicates an approximation to the defects of systems. In the vocal technique of repetition, we have the human as a damaged hard drive. In the office environment, fluency of speech is a sign of efficiency. Mechanical stuttering ("Pro-to... pro-to... pro-to...") is resistance, sabotage, choking. Furthermore, the “Multitap” delay is not just an echo; it is the bureaucracy that unnecessarily duplicates documents. Each repetition degrades the original signal, just as a photocopy of a photocopy loses its legibility.
Thus, “Dead File” proposes the office not as a place of production, but as a real-time archaeological site, with clips falling like rubble; Reverbs (Large Hall) that are not real acoustic spaces, but a ghost architecture of corporations that have already gone bankrupt or have become purely virtual; and the Piezo as a sonic microscope that reveals the hidden violence in small administrative actions (scratching, hitting, erasing).

C. The Desemanticized Machinic Voice
The human voice enters the piece not to communicate, but to compose the mechanical texture. Using the phonetic fragmentation technique, words from the corporate universe (“Protocol”, “Graffiti”, “Annex”) are cut and processed by Multitap Delays and Flangers. The voice loses its humanity and authority, becoming just another piece of data, a glitch in the sonic bureaucracy, echoing the alienation of repetitive work.
Instead of thinking about the voice that “loses meaning,” we think about the voice that gains a machine function. The voice is not being “reduced,” it is being coupled to the electrical circuit. For Gilles Deleuze and Felix Guattari, there is no separation between “subject” and “object.” Everything is a “machine” that connects. The mouth is a machine for cutting air, the microphone is a machine for converting waves, and the MidiVerb is a machine for processing data. There is no hierarchy: the larynx has the same tactical function as the effects pedal. By repeating “Pro-to-co-la” in a robotic and processed way, the performer ceases to be an “expressive individual” and begins to operate as a component of the setup. The voice does not communicate about the office; it is the noise of the office.

In his essay "Stuttered..." (Bégaya-t-il), Deleuze argues that stuttering is not just a speech defect, but a way of making language vibrate, tremble, and crack the dominant system. With the proposed Bureaucratic Stuttering, the use of Multitap Delay and manual repetition creates an intensive stutter. When the word "A-ne-xo" gets stuck, we are preventing the bureaucratic order from being fulfilled. The word ceases to be an order and becomes pure sound intensity.
By separating the syllables and throwing them into Reverse Reverb, we tear the word from its territory of power (the official document) and launch it into a chaotic flow. The voice spreads in multiple directions through reverbs and echoes, randomly connecting with the other noises on the table. The voice does not narrate the collapse of the office; it becomes the very gear that jams, the noise that, by stuttering, dismantles the syntax of administrative power.

  • Fabio Bola
    Director
  • Fabio Bola
    Writer
  • Fabio Bola
    Producer
  • Project Title (Original Language):
    Arquivo morto do escritório fantasma
  • Project Type:
    Experimental
  • Runtime:
    15 minutes 28 seconds
  • Completion Date:
    March 3, 2026
  • Production Budget:
    300 USD
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Digital Cinema Package:
    Unavailable
Director Biography - Fabio Bola

Fabio Mourilhe (Fabio Bola) has a PhD in art from UERJ, a post-doctorate in art from UFRJ, a master's degree in design from PUC-Rio and a degree in web design. He also has a PhD and a degree in philosophy (UFRJ and UERJ).

In 2025, his movie “Burn” received a prize at Yeosu International Web Drama Film Festival, KOREA, it was selected and presented at Imbizo Music Film Fest, and was selected to the Egyptian American Film Fest in New York. Since 2024, he has been producing new productions and curating diverse works in art, video art, and integrated arts, including exhibitions such as "Aion," "Artificial Landscapes," "Anthropozoic Nanovideo," "What I Do Is Music," "Transbólide," "Artificial Nature," "Blind Drawing," "Nature," and others, with Fernando Gerheim, Alex Hamburger, and Franklin Cassaro. He won the audience award for best video art for "Aion" at the MFL 2024, with screenings at CCBB RJ, SP, and Brasília, and Estação Net Botafogo RJ. He was selected for the "Aion" exhibition at the Piccola Arena in Petrópolis in 2025, with Alex Hamburger and Tchello d'Barros. Two video works, "Burn" and "Robot Crab" (with Franklin Cassaro), were selected for the 24th Frame Future Film Fest (2025) in Modena, Italy. Two works were selected for the Hélio Oiticica Municipal Art Center in 2024: "Transbólide" and "O que faço é música" (What I Do Is Music). His video art work "Natureza" (Nature) was selected for the Lift-Off Global Network festival in England and the Morphos exhibition in Venice in 2025. In addition to "Aion," he curated the exhibitions and projects with Franklin Cassaro, "Paisagens Artificiales," "Natureza Artificial," "Desenho Blind," and "Maracatu Intergalactico" (also with Suely Farhi); a group show with several artists based on the work Neuromancer; and a collage exhibition with Regina Pouchan. One work, "Máscara Futurista" (Futuristic Mask), was selected for the cover of the CCBB Brasília website, and his model "Pencil Morph" was promoted on the Civitai website. Some of his works have been featured in group shows, such as "Caranguejo Robô" (Robot Crab) at Galeria Poste in Niterói and "Bird in the Head" (Little Bird in the Head) in the exhibition "Longevidade." In 2025, the Neuro Masters festival (Moscow, Russia) selected the following video art works for screening: Burn, Natureza, Aion, Nanovideo Antropozoide, and Caranguejo Robô.
Latest updates can be found at https://www.instagram.com/fabiobolax/ and https://www.behance.net/magneticstudiobr

- In the late 1990s, he began developing work with flash animations and their expansions through javascript. The technological resources available with these tools allowed him to create works that are close to both design and art. In this context, we have Cinepoemas (2006 and 2023) with the writer Fernando Gerheim, animations on typography for Magnetic Records, animated websites based on artistic works (on a painting by Malevich, for example), websites with animations for Ziraldo (Eternet website), various animations for Alexandre Perlingeiro (Dakshina Tantra Yoga), animations for the text of designer Luli Radfahrer (Cyberparnasianismo) and animations on comic strips.

- Recently, at the end of the 2010s, he began developing educational videos for music lessons, with scores that move in parallel with the musical sequence and with the action of the hands playing the pieces on the piano. For music, he also began developing video clips mixing real images and animation for the Hipecirco and Fabio Bola X projects.
- In 2023, he began using image generation and image sequence resources to create videos through Stable Diffusion Deforum installed on the Google Colab notebook or simple SD on Automatic 1111, Runaway Gen 2.0, Leonardo AI, Seaart with ControlNet and Wombo Dream.

- He is co-author of the book Philosophy of art, which provides a specific space for audiovisual (cinema); and the chapter “Beyond formalism”, which discusses cinema, phenomenology and Jean Luc Godard.

- His doctoral thesis in art, “Expressibles, sensations and expressivities in comics at the end of the world”, uses some concepts that Gilles Deleuze used in Cinema 2: Time-image, such as crystal-image and pure optical image; and in Cinema 1: Movement-image, such as the northern line. He also works with other concepts specific to cinema, such as the sequence shot, and addresses the aesthetics of German expressionist cinema; relationships between comics, video games and cinema; relationships between cinema, futurism and surrealism in the dream-image; events between comics frames and Michelangelo Antonioni; and theoretical comparisons between the disnarrative in cinema and comics.

- In his article “Simulated make-believe games: reality and fiction in comics”, we use concepts from the cinema of Epstein, Pasolini and Jean Rouch to think about comics.

- In his article “Aesthetics of violence in comics”, we discuss silent film and adaptations of superheroes from comics to cinema. - In his article “Grotesque in Comics: Considerations on a Bakhtinian Bias”, we have an exposition of the parodies of cinema produced by Mad Magazine and the graphic experimentation of cinema foreseen in comics.

- In his book “The Frame in Comics”, we have comparisons between the framing of comics and cinematographic practice.- In his article “Milo Manara: An Adventure in the World of Eroticism”, we have analyses of the joint work between Frederico Fellini and Milo Manara.
- In his article “Ontology of (Mass) Art in Comics”, we have an analysis of certain aspects of the transposition of comics to cinema.

Add Director Biography