Chameleon
Tamsin is a master thief who can assume other identities by molding and reshaping her face. Her abilities have left her with a fractured memory, but her latest job may hold a much-needed key to her past.
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Daniel CoreyWriterGraphic Novels: Prophet, Moriarty, Red City, Bloodworth. VR/Interactive: Moriarty: Endgame VR.
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Project Type:Television Script
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Genres:Sci-Fi, Action/Adventure, Espionage, Crime, Thriller
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Number of Pages:61
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Language:English
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First-time Screenwriter:No
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Student Project:No
Daniel Corey is an accomplished writer and Telly Award-winning content creator who has written for various media, including stage, screen, print, and VR. His most notable work to date has been the graphic novels Moriarty and Red City, both published by Image Comics, and his award-winning AI-created music video Lift Me Up. He is also an accomplished musician and photographer, serves as an industry expert on Full Sail University’s Creative Writing Program Advisory Committee, and has spoken at colleges and pop culture conventions around the country.
Daniel’s writing career started in the live theater, and in 2007, he made the move to new media when he created DangerKatt Creative Studio, a company that serves as an umbrella for all of his creative endeavors. In 2009, DangerKatt published Prophet, a graphic novel written and created by Daniel. Since then, Daniel has produced three additional comic series: Moriarty, Red City, and Bloodworth.
Moriarty would eventually be adapted into a VR comic experience, a project that would earn Daniel the #2 spot on Onalytica's Top 100 Virtual Reality Influencers list. Additionally, Moriarty would also win the Philip K. Dick Film Festival Award for Best Sci-Fi Graphic novel, as well as Best Action and Adventure Graphic Novel from BookFest.
Daniel’s work has been featured in Yahoo! Finance, USA Today, Associated Press, The Wrap, Toronto Film Magazine, WhitePaperBy, CinemaWide Magazine, CanvasRebel, The Liftoff Network, VIVEPORT, L.A. Talk Radio, Onalytica.com, and Intellect Books, among other media outlets.