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Caranguejo robô

Aqui temos variações do caranguejo robô que aparece no livro de William Gibson Neuromancer (1984). Ali, é apresentado um pequeno robô de jardinagem que eventualmente cuida de bambus. Neste trabalho em vídeoarte, o animal ganha um enfoque mais agressivo, um caranguejo épico tecnologicamente avançado, mas defeituoso. O laser se presta aqui como recurso de ataque, defesa ou condução, sempre na via dupla do ferir e ser ferido. As engrenagens barulhentas parecem compor uma sinfonia sintetizada junto à natureza das ondas do mar que estouram na praia. A espuma do mar e o vapor das máquinas se misturam na balada de amor e morte dos robôs. Os problemas, agitação e controvérsias da vida se desfazem no turbilhão de passos alternantes, patas frenéticas do caranguejo. O destino conduz as patas que estão ativas e arrasta as que não estão.

Here we have variations of the robot crab that appears in William Gibson's book Neuromancer (1984). There, a small gardening robot that eventually takes care of bamboo is introduced. In this video art work, the animal takes on a more aggressive focus, an epic technologically advanced but flawed crab. The laser serves here as a resource for attack, defense or conduction, always in the dual path of hurting and being hurt. The noisy gears seem to compose a synthesized symphony along with the nature of the sea waves crashing on the beach. The foam of the sea and the steam of the machines mix in the ballad of love and death of the robots. The troubles, turmoil and controversies of life are dissolved in the whirlwind of alternating steps, the frantic legs of the crab. Fate leads the paws that are active and drags those that are not.

  • Fabio Bola
    Director
  • Franklin Cassaro
    Director
  • Fabio Bola
    Song Writing
  • Project Title (Original Language):
    Caranguejo robô
  • Project Type:
    Animation, Experimental, Short, Web / New Media
  • Runtime:
    58 seconds
  • Completion Date:
    July 26, 2024
  • Production Budget:
    100 USD
  • Country of Origin:
    Brazil
  • Country of Filming:
    Brazil
  • Aspect Ratio:
    1:1
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Digital Cinema Package:
    Unavailable
Director Biography - Fabio Bola, Franklin Cassaro

Fabio Mourilhe (Fabio Bola) has a PhD in art from UERJ, a post-doctorate in art from UFRJ, a master's degree in design from PUC-Rio and a degree in web design. He also has a PhD and a degree in philosophy (UFRJ and UERJ).

He has been developing a diverse range of work, including audiovisual. See several projects on Behance: https://www.behance.net/magneticstudiobr
- In the late 1990s, he began developing work with flash animations and their expansions through javascript. The technological resources available with these tools allowed him to create works that are close to both design and art. In this context, we have Cinepoemas (2006 and 2023) with the writer Fernando Gerheim, animations on typography for Magnetic Records, animated websites based on artistic works (on a painting by Malevich, for example), websites with animations for Ziraldo (Eternet website), various animations for Alexandre Perlingeiro (Dakshina Tantra Yoga), animations for the text of designer Luli Radfahrer (Cyberparnasianismo) and animations on comic strips.
- Recently, at the end of the 2010s, he began developing educational videos for music lessons, with scores that move in parallel with the musical sequence and with the action of the hands playing the pieces on the piano. For music, he also began developing video clips mixing real images and animation for the Hipecirco and Fabio Bola X projects.
- In 2023, he began using image generation and image sequence resources to create videos through Stable Diffusion Deforum installed on the Google Colab notebook or simple SD on Automatic 1111, Runaway Gen 2.0, Leonardo AI, Seaart with ControlNet and Wombo Dream.
- He is co-author of the book Philosophy of art, which provides a specific space for audiovisual (cinema); and the chapter “Beyond formalism”, which discusses cinema, phenomenology and Jean Luc Godard.
- His doctoral thesis in art, “Expressibles, sensations and expressivities in comics at the end of the world”, uses some concepts that Gilles Deleuze used in Cinema 2: Time-image, such as crystal-image and pure optical image; and in Cinema 1: Movement-image, such as the northern line. He also works with other concepts specific to cinema, such as the sequence shot, and addresses the aesthetics of German expressionist cinema; relationships between comics, video games and cinema; relationships between cinema, futurism and surrealism in the dream-image; events between comics frames and Michelangelo Antonioni; and theoretical comparisons between the disnarrative in cinema and comics.
- In his article “Simulated make-believe games: reality and fiction in comics”, we use concepts from the cinema of Epstein, Pasolini and Jean Rouch to think about comics.
- In his article “Aesthetics of violence in comics”, we discuss silent film and adaptations of superheroes from comics to cinema. - In his article “Grotesque in Comics: Considerations on a Bakhtinian Bias”, we have an exposition of the parodies of cinema produced by Mad Magazine and the graphic experimentation of cinema foreseen in comics.
- In his book “The Frame in Comics”, we have comparisons between the framing of comics and cinematographic practice.- In his article “Milo Manara: An Adventure in the World of Eroticism”, we have analyses of the joint work between Frederico Fellini and Milo Manara.
- In his article “Ontology of (Mass) Art in Comics”, we have an analysis of certain aspects of the transposition of comics to cinema.

Franklin Cassaro creates sculptures that, like living objects, change and are constantly evolving. Elements such as air and wind are fundamental in many of his works. The artist's performances emerge as sculptural acts. His work is greatly influenced by Lygia Clark and Helio Oiticica. He held his first solo exhibitions in 1988, at Galeria Macunaíma, in Rio de Janeiro, and at the Museum of Contemporary Art in São Paulo. He has had solo exhibitions in Germany and Australia and participated in group exhibitions in Austria, the USA, Spain, France, England, Italy, Mexico and Puerto Rico. In 1989, together with the ballerina Michele Spiewak, he created the performance with inflatables that in 2016 served as the basis for the performance presented during the countdown to the opening ceremony of the Olympics in Rio de Janeiro. Cassaro is one of the four founders of the gallery A Gentil Carioca in Rio de Janeiro.

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Director Statement

Here we have variations of the robot crab that appears in William Gibson's book Neuromancer (1984). There, a small gardening robot that eventually takes care of bamboo is introduced. In this video art work, the animal takes on a more aggressive focus, an epic technologically advanced but flawed crab. The laser serves here as a resource for attack, defense or conduction, always in the dual path of hurting and being hurt. The noisy gears seem to compose a synthesized symphony along with the nature of the sea waves crashing on the beach. The foam of the sea and the steam of the machines mix in the ballad of love and death of the robots. The troubles, turmoil and controversies of life are dissolved in the whirlwind of alternating steps, the frantic legs of the crab. Fate leads the paws that are active and drags those that are not.