Experiencing Interruptions?

Burn

This proposal aims to exhibit a digital audiovisual production by Fabio Bola, created using generative art and video editing, along with a soundtrack that mixes jazz, pop and melody of timbers. It conceptually addresses relevant issues involving art, technology and dreams, covering diverse areas such as architecture, philosophy, music, literature and psychology. The impossibility of optimism regarding technology, whether for future predictions or as nostalgia for a past that has already been compromised, may perhaps be dismantled by the new perspectives and inspirations that arise with the creation of generative visual materials. With the intersection of technology and human cognition – in the past restricted to science fiction – we have the creation of new paradigms, deepening our possibilities for art and dreams. We do not necessarily learn from the mistakes of the past, but we can more clearly visualize the insertion of man in the technological problem, with creative freedom stimulated by dreams and the expansions resulting from contact with the multiplicity of pure duration.

  • Fabio Bola
    Director
  • Fabio Bola
    Song Writing
  • Project Title (Original Language):
    Burn
  • Project Type:
    Animation, Experimental, Music Video, Short
  • Runtime:
    5 minutes 36 seconds
  • Completion Date:
    February 26, 2024
  • Production Budget:
    200 USD
  • Country of Origin:
    Brazil
  • Country of Filming:
    Brazil
  • Aspect Ratio:
    1:1
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Paisagens Artificiais Exhibition
    Rio de Janeiro
    Brazil
    February 22, 2024
    Paisagens Artificiais Exhibition
Director Biography - Fabio Bola

Fabio Mourilhe (Fabio Bola) has a PhD in art from UERJ, a post-doctorate in art from UFRJ, a master's degree in design from PUC-Rio and a degree in web design. He took courses on Macromedia and Adobe software in 1999. He also has a PhD and a degree in philosophy (UFRJ and UERJ). He has been developing a diverse range of work, including audiovisual. See several projects on Behance: https://www.behance.net/magneticstudiobr

- In the late 1990s, he began developing work with flash animations and their expansions through JavaScript. The technological resources available with these tools have allowed him to create works that are close to both design and art. In this context, we have Cinepoemas (2006 and 2023) with the writer Fernando Gerheim, animations on typography for Magnetic Records, animated websites based on artistic works (on a painting by Malevich, for example), websites with animations for Ziraldo (Eternet website), various animations for Alexandre Perlingeiro (Dakshina Tantra Yoga), animations for the text of designer Luli Radfahrer (Cyberparnasianismo) and animations on comic strips. - Recently, at the end of the 2010s, he began to develop educational videos for music classes, with scores that move in parallel with the musical sequence and with the action of the hands playing the pieces on the piano. For music, he also began to develop music videos mixing real images and animation for the Hipecirco and Fabio Bola X projects. - In 2023, he began to use image generation and sequence images to create videos through the Stable Diffusion Deforum installed on the Google Colab notebook or simple SD in Automatic 1111, Runaway Gen 2.0, Leonardo AI, Seaart with ControlNet and Wombo Dream. - He is co-author of the book Philosophy of art, which has a specific space for audiovisual (cinema); and of the chapter “Beyond formalism”, which discusses cinema, phenomenology and Jean Luc Godard. - His doctoral thesis in art “Expressibles, sensations and expressivities in the comics of the end of the World” uses some concepts that Gilles Deleuze used in Cinema 2: Image-time, as crystal image and pure optical image; and in Cinema 1: Image-movement, as the northern line. He also works with other concepts specific to cinema, such as the sequence shot, and addresses the aesthetics of German expressionist cinema, the relationships between comics, video games and cinema; the relationships between cinema, futurism and surrealism in the dream image; events between comic book frames and Michelangelo Antonioni; and theoretical comparisons between the dysnarrative in cinema and comics.

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Director Statement

This proposal features a digital audiovisual production by Fabio Bola, created from generative art and video editing, along with a soundtrack with a mix of jazz, pop and melody of timbres. It conceptually addresses relevant issues involving art, technology and dreams, covering diverse areas such as architecture, philosophy, music, literature and psychology. The impossibility of optimism regarding technology, whether for future predictions or as nostalgia for a past that has already been compromised, can perhaps be dismantled from the new perspectives and inspirations that arise with the creation of generative visual materials. With the intersection of technology and human cognition – in the past restricted to science fiction – we have the creation of new paradigms, deepening our possibilities for art and dreams. We do not necessarily learn from the mistakes of the past, but we can more clearly visualize the insertion of man in the technological problem, with creative freedom stimulated by dreams and the expansions resulting from contact with the multiplicity of pure duration.