AR3NA
AR3NA is an experimental visual study. AR3NA is antimatter. Inside a world that is empty. Inside a universe that is limitless.
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Jordy VeenstraDirector
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ID SoftwareGame Developer
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Kai EngelMusic Composers
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InSpectrMusic Composers
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John F. KennedyMusic Composers
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YrrowMusic Composers
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Jimena ContrerasMusic Composers
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Mold OmenMusic Composers
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Id of MobiusMusic Composers
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Kyle Eyre ClydMusic Composers
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ID SoftwareMusic Composers
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IMLCMusic Composers
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Challenge ProMode TeamMods
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CaNaBiS, ent, auri & HMageMods
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DaEngineerMaps
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seramtanMaps
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maltzbiertrinkerMaps
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W2kMaps
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AntonMaps
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mexxMaps
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TakkieMaps
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dONKEYMaps
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Guillenet74Maps
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Lunaran & KungFuSquirrelMaps
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Gelenkbusfahrer & CastleMaps
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SockMaps
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zoriusMaps
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FinkoMaps
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r3tinaMaps
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KazMaps
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flipoutMaps
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JAJMaps
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GeitMaps
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HipshotMaps
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[Kona]Maps
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GlassManMaps
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wviperwMaps
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nunukMaps
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ID SoftwareMaps
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LF*One4GuN & s!n GerfyMaps
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THSMaps
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redfellaMaps
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fKdMaps
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TabunMaps
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dAdeMaps
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sst13Maps
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Quaker-XMaps
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Fingers & ZdimMaps
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KaffeewunderMaps
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XPacMaps
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Nathan SilversMaps
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Emerald TigerMaps
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LaerthMaps
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Phantazm11Maps
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RynvordMaps
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StjartMunnenMaps
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Pat HowardMaps
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thefuryMaps
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QKennyQMaps
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pjwMaps
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CardiganMaps
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ScourgeMaps
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DubbilanMaps
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79DieselRabbitMaps
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hasteMaps
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G1zm0Maps
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gloogunMaps
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QuintMaps
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D_ooMNiCKMaps
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sweltMaps
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ButterBMaps
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oNiCkzMaps
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KRAFTWERK2K1Maps
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zyg0t3Maps
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VymmiataczMaps
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BalMaps
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Kit CarsonMaps
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aVeMaps
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JustOneFiXMaps
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Mikko SandtMaps
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Ned ManMaps
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GrindSpireMaps
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JonnYRedsMaps
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StormShadowMaps
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Dim_WalkerMaps
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ObsessedMaps
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TokeNterMaps
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G A Z E B OMaps
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ScummyMaps
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OXOHukMaps
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NicksterMaps
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RyzzdorfMaps
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AlcatrazMaps
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Mr.CleaNMaps
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EraserMaps
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SLoBMaps
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WolfenMaps
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MaxellMaps
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ScornMaps
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InsaneKidMaps
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AKUTAMaps
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Timewax*Hunter*Maps
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RotaMaps
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PrivMaps
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orfiMaps
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KatMaps
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MasterPlanMaps
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NecrosiSMaps
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h0lyc0wMaps
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cityyMaps
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tanyeliMaps
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ZihabenMaps
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Yan ZarakiMaps
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Alex VishnevskyMaps
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ScancodeMaps
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ROOD0GMaps
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Mr.LakeMaps
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ShadoWMaps
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JulekMaps
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KrashMaps
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MartinusMaps
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byKamarovMaps
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poloMaps
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NemiXMaps
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R.P.G.Maps
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Reservoir DoGMaps
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AmonGODMaps
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LordSquartMaps
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amethyst7Maps
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AEonMaps
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*ZeRo*Maps
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ReaperMaps
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SweltMaps
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FjoggsMaps
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FxR|JudeMaps
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RivrStyxMaps
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BomerlunderMaps
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Project Type:Experimental, Feature
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Genres:Experimental, Machinima
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Runtime:35 minutes
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Completion Date:December 15, 2022
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Production Budget:0 USD
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Country of Origin:Netherlands
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Country of Filming:Netherlands
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Language:English
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Shooting Format:Digital
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Aspect Ratio:2:35
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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Aakruti - My Creation International Film FestivalMumbai
India
January 21, 2023
Official Selection -
Lift-Off Global SessionsIver-Heath
United Kingdom
January 1, 2023
Official Selection -
Milan Machinima Festival VRALMilan
Italy
December 19, 2022
Solo Exhibition
Jordy Veenstra (1993) is an experimental filmmaker, machinimator and post-production professional. Starting with Photography, binge watching 'Back To The Future' and creating home video's at an early age, Veenstra moved on to machinima in early 2007 after discovering videogames such as 'The Sims 2', 'Garry's Mod' and 'Quake III Arena' and understanding their potential for expressive cinematic storytelling. His first so-called weekend-projects served primarily as personal assignments to improve his creative insight. Many of these, alongside tutorials, gameplays, reviews and short skits were uploaded to a YouTube channel called 'maximummovies' (2006-2010), which in its prime reached thousands of subscribers and viewers.
To date, Veenstra's work has been featured in film festivals, game art exhibitions and machinima festivals in numerous countries, such as the Netherlands, Italy, the United Kingdom and Russia. Besides his fulltime dedication to art, Veenstra works as a Video-Editor, Motion Graphics Designer and Animator in a Creative Agency and is a part-time entrepreneur. In the little spare time he has left he is currently working on his first book, which focuses on his own framework for the cinematic enhancement of machinima films, called 'the practice of distortion'.
ARENA (alternative name: AR3NA) is an experimental machinima and visual study produced by A Pixelated Point of View within the game Quake III Arena (ID Software, 1999). With a production time of almost one full year, this is the first ever longform/feature film project to be released by A Pixelated Point of View.
ARENA is a visual study about Quake III Arena; its environments and its textures; and a deeper critical look at over two-hundred maps that many of us seemed to have spent many hours in, only to fight, frag, score and humiliate. The map as a 'being' is indispensably linked to the notions of gameplay and therefore also skill. The map itself is the outside layer of an onion, serving as the aesthetic layer for all of the nail-biting and nerve-wrecking last-moment capture the flag scores and all of the digital bloodshed that takes place within this vast universe where only the strongest of them all rule.
ARENA is antimatter; rejecting skill and traditional means of gameplay. No power-ups, weapons and/or players are found. It is you, your inner thoughts and the arena, inside a world that is empty, inside a universe that is limitless. The rest is up to you.