AR3NA

AR3NA is an experimental visual study. AR3NA is antimatter. Inside a world that is empty. Inside a universe that is limitless.

  • Jordy Veenstra
    Director
  • ID Software
    Game Developer
  • Kai Engel
    Music Composers
  • InSpectr
    Music Composers
  • John F. Kennedy
    Music Composers
  • Yrrow
    Music Composers
  • Jimena Contreras
    Music Composers
  • Mold Omen
    Music Composers
  • Id of Mobius
    Music Composers
  • Kyle Eyre Clyd
    Music Composers
  • ID Software
    Music Composers
  • IMLC
    Music Composers
  • Challenge ProMode Team
    Mods
  • CaNaBiS, ent, auri & HMage
    Mods
  • DaEngineer
    Maps
  • seramtan
    Maps
  • maltzbiertrinker
    Maps
  • W2k
    Maps
  • Anton
    Maps
  • mexx
    Maps
  • Takkie
    Maps
  • dONKEY
    Maps
  • Guillenet74
    Maps
  • Lunaran & KungFuSquirrel
    Maps
  • Gelenkbusfahrer & Castle
    Maps
  • Sock
    Maps
  • zorius
    Maps
  • Finko
    Maps
  • r3tina
    Maps
  • Kaz
    Maps
  • flipout
    Maps
  • JAJ
    Maps
  • Geit
    Maps
  • Hipshot
    Maps
  • [Kona]
    Maps
  • GlassMan
    Maps
  • wviperw
    Maps
  • nunuk
    Maps
  • ID Software
    Maps
  • LF*One4GuN & s!n Gerfy
    Maps
  • THS
    Maps
  • redfella
    Maps
  • fKd
    Maps
  • Tabun
    Maps
  • dAde
    Maps
  • sst13
    Maps
  • Quaker-X
    Maps
  • Fingers & Zdim
    Maps
  • Kaffeewunder
    Maps
  • XPac
    Maps
  • Nathan Silvers
    Maps
  • Emerald Tiger
    Maps
  • Laerth
    Maps
  • Phantazm11
    Maps
  • Rynvord
    Maps
  • StjartMunnen
    Maps
  • Pat Howard
    Maps
  • thefury
    Maps
  • QKennyQ
    Maps
  • pjw
    Maps
  • Cardigan
    Maps
  • Scourge
    Maps
  • Dubbilan
    Maps
  • 79DieselRabbit
    Maps
  • haste
    Maps
  • G1zm0
    Maps
  • gloogun
    Maps
  • Quint
    Maps
  • D_ooMNiCK
    Maps
  • swelt
    Maps
  • ButterB
    Maps
  • oNiCkz
    Maps
  • KRAFTWERK2K1
    Maps
  • zyg0t3
    Maps
  • Vymmiatacz
    Maps
  • Bal
    Maps
  • Kit Carson
    Maps
  • aVe
    Maps
  • JustOneFiX
    Maps
  • Mikko Sandt
    Maps
  • Ned Man
    Maps
  • GrindSpire
    Maps
  • JonnYReds
    Maps
  • StormShadow
    Maps
  • Dim_Walker
    Maps
  • Obsessed
    Maps
  • TokeNter
    Maps
  • G A Z E B O
    Maps
  • Scummy
    Maps
  • OXOHuk
    Maps
  • Nickster
    Maps
  • Ryzzdorf
    Maps
  • Alcatraz
    Maps
  • Mr.CleaN
    Maps
  • Eraser
    Maps
  • SLoB
    Maps
  • Wolfen
    Maps
  • Maxell
    Maps
  • Scorn
    Maps
  • InsaneKid
    Maps
  • AKUTA
    Maps
  • Timewax*Hunter*
    Maps
  • Rota
    Maps
  • Priv
    Maps
  • orfi
    Maps
  • Kat
    Maps
  • MasterPlan
    Maps
  • NecrosiS
    Maps
  • h0lyc0w
    Maps
  • cityy
    Maps
  • tanyeli
    Maps
  • Zihaben
    Maps
  • Yan Zaraki
    Maps
  • Alex Vishnevsky
    Maps
  • Scancode
    Maps
  • ROOD0G
    Maps
  • Mr.Lake
    Maps
  • ShadoW
    Maps
  • Julek
    Maps
  • Krash
    Maps
  • Martinus
    Maps
  • byKamarov
    Maps
  • polo
    Maps
  • NemiX
    Maps
  • R.P.G.
    Maps
  • Reservoir DoG
    Maps
  • AmonGOD
    Maps
  • LordSquart
    Maps
  • amethyst7
    Maps
  • AEon
    Maps
  • *ZeRo*
    Maps
  • Reaper
    Maps
  • Swelt
    Maps
  • Fjoggs
    Maps
  • FxR|Jude
    Maps
  • RivrStyx
    Maps
  • Bomerlunder
    Maps
  • Project Type:
    Experimental, Feature
  • Genres:
    Experimental, Machinima
  • Runtime:
    35 minutes
  • Completion Date:
    December 15, 2022
  • Production Budget:
    0 USD
  • Country of Origin:
    Netherlands
  • Country of Filming:
    Netherlands
  • Language:
    English
  • Shooting Format:
    Digital
  • Aspect Ratio:
    2:35
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Milan Machinima Festival VRAL
    Milan
    Italy
    December 19, 2022
    Solo Exhibition
  • Aakruti - My Creation International Film Festival
    Mumbai
    India
    January 21, 2023
    Official Selection
Director Biography - Jordy Veenstra

Jordy Veenstra (1993) is an experimental filmmaker, machinimator and post-production professional based in Amsterdam. Starting with Photography, binge watching 'Back To The Future' and creating home video's at an early age, Veenstra moved on to machinima in early 2007 after discovering videogames such as 'The Sims 2', 'Garry's Mod' and 'Quake III Arena' and understanding their potential for expressive cinematic storytelling. His first so-called weekend-projects served primarily as personal assignments to improve his creative insight. Many of these, alongside tutorials, gameplays, reviews and short skits were uploaded to a YouTube channel called 'maximummovies' (2006-2010), which in its prime reached thousands of subscribers and viewers.

Veenstra combined photography and machinima during his studies at the School for Performing Arts in Groningen and graduated in 2013. His experimental style was slowly but firmly established at the University of the Arts in Utrecht, in which Veenstra graduated in 2018 as an autonomous experimental filmmaker.

To date, Veenstra's work has been featured in film festivals, game art exhibitions and machinima festivals in numerous countries, such as the Netherlands, Italy, the United Kingdom and Russia. Besides his fulltime dedication to art, Veenstra works as a Video-Editor, Motion Graphics Designer and Animator in a Creative Agency in Amsterdam and is a part-time entrepreneur in his post-production studio: ARCTIC LIME AudioVisual. In the little spare time he has left he is currently working on his first book, which focuses on his own framework for the cinematic enhancement of machinima films, called 'the practice of distortion'.

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Director Statement

ARENA (alternative name: AR3NA) is an experimental machinima and visual study produced by A Pixelated Point of View within the game Quake III Arena (ID Software, 1999). With a production time of almost one full year, this is the first ever longform/feature film project to be released by A Pixelated Point of View.

ARENA is a visual study about Quake III Arena; its environments and its textures; and a deeper critical look at over two-hundred maps that many of us seemed to have spent many hours in, only to fight, frag, score and humiliate. The map as a 'being' is indispensably linked to the notions of gameplay and therefore also skill. The map itself is the outside layer of an onion, serving as the aesthetic layer for all of the nail-biting and nerve-wrecking last-moment capture the flag scores and all of the digital bloodshed that takes place within this vast universe where only the strongest of them all rule.

ARENA is antimatter; rejecting skill and traditional means of gameplay. No power-ups, weapons and/or players are found. It is you, your inner thoughts and the arena, inside a world that is empty, inside a universe that is limitless. The rest is up to you.