Experiencing Interruptions?

8 BITS

An interesting essential part of eight-bit Spanish videogames, an authentic work of archeology through a compendium of all commercial video games developed in Spain between 1983 and 1991 for eight-bit systems.

The so-called Golden Age of videogame remains indissolubly associated with names like Rafa Gómez, Cesar Astudillo, Carlos A. Diaz de Castro, Andrés Samudio or the Ruiz brothers; To companies like Indescomp, Topo Soft, Dinamic, Ventamatic or Opera Soft; And titles like Abu Simbel Profanation, Camelot Warriors, Mad Mix Game, The Abbey of Crime and so many others. All have a place in this work.

  • Isma Rubio
    Director
  • Isma Rubio
    Writer
  • IRG
    Producer
  • Project Title (Original Language):
    8 BITS - La historia de los videojuegos españoles
  • Project Type:
    Animation, Documentary, Experimental, Music Video, Short, Television, Web / New Media, Other
  • Runtime:
    7 minutes 14 seconds
  • Completion Date:
    December 1, 2016
  • Country of Origin:
    Spain
  • Country of Filming:
    Andorra, Spain
  • Shooting Format:
    Digital
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Film Egypt Festival
  • GEOFILMFESTIVAL and EXPOCINEMA
  • Miami Epic Trailer Festival

    Semi-Finalist
Director Biography - Isma Rubio

He is considered one of the best filmmakers of Zaragoza (Spain), with more than 10 year career in development, production, assembly, and editing short films, documentaries, music videos, commercials; and established itself as an important figure of the audiovisual landscape. Also Film critic collaborator of multiple magazines, fanzines and books, and collaborator of the biggest festivals of contemporary Spanish cinema.

http://ismaelrubio.com/

Add Director Biography
Director Statement

I am interested in all forms of media and I believe that by blending different forms of art such as audio, visuals, storytelling, etc. you can create a more powerful piece than by using one art form alone.

Each project I make is different, and I've found that each person takes something different out them. Our current culture, and my generation, is prone to listening to video media. I want to create proyects that have something positive to say.

My last proyects have been accepted in many festivals. I feel honored by the acceptances and I am very excited that will reach many audiences and sharing a story. I remeber with nostalgia of past, in particular of the 80s and the era of videoclub, another times.

I feel passionate for film and the world I live in. My hope is to carry inspiration to others.