Experiencing Interruptions?

Single Player

According to a research from 2013, 9% of the young who play video games become addicts. The most popular games are the realistic ones, where the main features are creativity and aggression and where the young players get used to the sight of killing. Addiction to video games is the haven of the lonely, unsocial ones who feel unable to fit in this world. Due to these games, they get carried away by the virtual world in which they can get wherever they want and become whoever they wish.
Sylvia is the only parent to David, 17. With the help of a virtual reality headset, the boy has developed a daily habit of becoming the Hammerer, the slave warrior, who rises against his master, and who fights his way through several levels to kill him. Sylvia struggles with the inertia of witnessing losing his son to the game. For David the real world has gradually faded away with all its colours transforming into virtual reality. The more his mom has tried to protect his boy, the more introverted and violent David has become.
This is where our story begins. Now mother and son are alienated. They hardly talk to each other. Sylvia has to sleep in a locked bedroom. Moreover, she has had to remove all the possible tools that could be dangerous including knives, scissors.
When David is getting ready to finish the final level in the game, he spends 2 days non-stop in his room. His mother makes a desperate decision: she nicks his son’s VR headset and closes herself up with it in her bedroom. Little does she know about the angst and fury that the seizure creates in David and how far he is willing to go in order to get his headset back.
Right after his first anger outburst, he quickly realizes how he can use his new skills he gained through the video game to find his way to the headset. He truly believes that he has become the Hammerer, the slave warrior in reality, who has to accomplish his mission and slay his owner. He fabricates a hammer with which he manages to get into his mother’s bedroom. Once he is in, he starts to step towards his mom with the weapon in his hands.
While this short film intends to depict the desperate fight of the mother to save his son, it also tells the story of the awakening of the maniac as he comes to terms with his own addiction. The title “gamer” aims to refer to the lonely struggle each of them has to deal with to fight against the issue of addiction. Towards the end one thing becomes obvious: if they want to win this war, mother and son must unite.

  • Robert Odegnal
    Director
    Noiré, The Developer
  • Aron Horvath
    Writer
    The Developer
  • Robert Odegnal
    Writer
    Noiré, The Developer
  • Jeno Habermann
    Producer
    The Door, The Bridgeman
  • Judit Romwalter
    Producer
    One Day of Betty, The Carer
  • Zeteny Nagy
    Key Cast
    "Boy"
    In Treatment
  • Reka Szabo
    Key Cast
    "Mother"
    Vakfolt
  • Robert Odegnal
    Key Cast
    "Hero"
  • Akos Koszegi
    Key Cast
    "Narrator"
  • Project Type:
    Short
  • Runtime:
    12 minutes 43 seconds
  • Completion Date:
    August 31, 2017
  • Country of Origin:
    Hungary
  • Country of Filming:
    Hungary
  • Language:
    Hungarian
  • Shooting Format:
    Digital,
  • Aspect Ratio:
    2.35
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
Director Biography - Robert Odegnal

Robert is orginally a graphic designer, gradually growing himself out into film directing and
screenwriting. Besides working in the film industry he teaches graphic design and animation in
an art school.
Robert graduated from the Hungarian University of Fine Art in 2003 specialised in graphic
design. His diploma work was the sci-fi graphic novel The Developer, which won the most
prestigious comic book award in Hungary, and later the Best Artist awards at the Eurocon sci-fi
festival in Kiev. After finishing university he attended a screenwriting school at the Central
European University, then continued his cinematography studies in the Analog Artist Film School
learning film directing.
In 2004, he participated in The District! evening animation film as a background and character
designer. The film became main award winner at several international animation festivals.
Since 2004 Robert has been involved in a number of television commercials as a storyboard
designer, VFX supervisor and production designer.
Some short productions were followed by the short film success The Developer in 2013, a
co-production with screenwriter Áron Horváth. The short film received several main awards in
2014 in popular international film festivals: best VFX in Other Worlds Sci Fi Festival, Austin and
best sci-fi short award in the 28th Leeds International Film Festival, Nine Worlds Film Festival
London, Shriekfest - Los Angeles, 10th annual International Horror & Sci-Fi Film Festival Phoenix, and Independent Dragon Con Festival Atlanta.
Robert participated in The Developer not only as director and co-producer, but he also produced
all the vfxs. Based on these experiences, he produced vfxs himself in his next two short films,
Noiré and Single Player as well.
NOIRÉ (2015) is partly a self biography, inspired by his own life events. The short film is about a
teacher of a suburban school, who hides behind his self drawn comic books. Noticing intense
violence and injustice in his school he escapes from reality into the fantasy world of his own noir
comics. So far the film has participated in many international festivals.
His recent short film Single Player (2017) is about one of the greatest psychological problems of
young adults: game addiction. Single Player is currently on its festival tour.
As a screenwriter, Róbert is currently developing a science fiction series for HBO Europe in co-
production with Áron Horváth.

Add Director Biography
Director Statement

Besides film directing, I am teaching computer animation at an art school. My colleagues and I meet students every day, who are obsessed with computer games. They are young students in their early twenties, who simply cannot be torn away from their games even during lessons. If we shut the network and take away their phones, they would start playing on any game installed on the computer, let it be the simplest solitaire or torpedo.

In spite of our experiences, our story was not inspired by them, but by the true story of one of my colleagues. She is an art teacher and an acknowledged book illustrator, but nevertheless and not last, she is a Mother. Being a single parent, she is raising her 20-year-old alone, who has not been interested in anything for years besides an online computer game. My colleague's situation is practically hopeless. She feels there is no one to count on when it comes to solving this problem. Over the past couple of years a sort of stationary war evolved between mother and son, which has even come to physical assault at times. The boy has grown to hate his mother and the mother has lost all hope that her son would ever become a normal, viable adult.

My purpose with the short film is to understand and to make people understand the process that can lead to such conditions. I would also like to present how two parties can experience the same situation: a boy who becomes isolated from everyone and a mother who once loved her son more than anyone else. In the game, the boy is an invincible hero whom everyone admires, but in reality, he has gradually become a skinny, pale child who believes himself despicable just because he hates himself. To regain his self-respect he needs to change his life. Balancing between the imaginary and real world is a recurring theme in my short movies (The Developer, Noiré).