Simon Says
A visit to the world of artist Simon Mclean as he contemplates the meaning of art.
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Trevor HawkinsDirector
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Simon McleanWriter
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Trevor HawkinsWriter
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Trevor HawkinsProducer
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Simon McleanKey Cast
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Project Type:Virtual Reality
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Runtime:6 minutes 45 seconds
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Completion Date:December 1, 2017
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Production Budget:8,000 AUD
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Country of Origin:Australia
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Country of Filming:Australia
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Language:English
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Shooting Format:4K Digital 60FPS
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Aspect Ratio:2:1
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
Trevor has many years experience in the Film and Television industry in a variety of different roles as Director, Editor, Visual Effects Supervisor, Writer and Animator.
Beginning his career as a film editor, Trevor has worked on documentaries, dramas and commercials picking up a Bronze Lion Award (Cannes) and an Australian Writers & Art Directors Award for Craft in Television & Cinema animation.
Trevor has also directed television commercials for major brands including KFC, 7-UP, Pizza Hut and Colgate, to name a few.
He has also worked as Visual Effects Supervisor on numerous local and overseas television and feature productions including “Paradise Road”, “Welcome to Woop Woop” and “Inspector Gadget 2” (which was nominated for best visual effects in a DVD premiere movie.)
Trevor also directed “The Adventures of Voopa the Goolash”, a 13 part animated series and more recently “Balloon Barnyard” a 26 part animated series being screened on the Disney Junior channel. He has also written several episodes for “Fo-Fo Figgily” a pre-school series currently in post production.
More recently Trevor has ventured into VR 360 video production.
"Simon Says" is produced as a 36O video utilising just one lens instead of the many lenses used in some 360 video production. This one lens approach frees up production and post production immensely. (And although it does leave a "hole" behind you this can be easily filled in - or simply don't look behind you!).
I call this VR approach "Lounge chair VR" as most people cannot rotate their heads 360 degrees like an owl when seated.
I feel this VR approach should still make for an immersive but more comfortable viewing experience.