Angels Don’t Die In Multiplayer
A short video essay built from AI-generated imagery and screen recordings of social media posts. Using angelic, “divine” aesthetics, it examines how, during the 2025 12-day Iran–Israel war, the feed became a parallel theatre of conflict, where memes and synthetic visions shaped fear, belief, and permission for violence. The film follows a loop of claims about djinn and occult “talismans” as they move between belief and mockery, reframing viral images as hyperstitional payloads that do not just represent war, but help compose it.
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Parham GhalamdarDirector
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Parsa EsmaeilzadehAdditional concept and research
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Project Type:Experimental, Student, Web / New Media
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Genres:Political, AI-generated, New media, Hybrid documentary, Essay film, Video essay, Experimental
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Runtime:3 minutes 46 seconds
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Completion Date:July 16, 2025
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Production Budget:0 USD
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Language:English
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Shooting Format:Digital
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Aspect Ratio:16:9
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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YOTTA.INTERFACE [SCREENING] — Living Gallery (hosted by KREI.TOPIC)Brooklyn, NY
United States
December 18, 2025
Screening -
Adrift: despliegue de máquinas operativasMexico City (Roma Norte)
Mexico
December 12, 2025
Screening -
Side Quest For The Real, Le Commun, Geneva (Curated by ftw_geneva, For The Win)Geneva
Switzerland
December 2, 2025
Screening -
Šum journal #24 & #25 Launch (Weibel Institute)Vienna
Austria
January 14, 2026
Screening -
adrift: post-internet & experimental media (Art Week CDMX)Mexico City
Mexico
February 4, 2026
Official Selection -
Radical Futurism — WaveForms 2026Boston, MA
United States
February 12, 2026
Official Selection -
Navigating Unreality Mode – ŠUM JournalLjubljana/online
Slovenia
March 10, 2026
Parham Ghalamdar is a multidisciplinary artist and filmmaker working across film, painting, writing, and AI-mediated image practices. His work traces forgotten mythologies, buried philosophies, and visual ruins, reconfiguring them into speculative worlds where memory, fiction, and futurism collapse. Drawing on cybernetic theory and generative AI, he examines how systems of feedback, simulation, and machine vision shape perception, history, and belief.
His work has been exhibited internationally, including solo exhibitions Painting, An Unending at HOME Manchester and Deep Desert Objekt at Pipeline Contemporary, London, and presentations at institutions such as the Whitworth, Manchester Art Gallery, Castlefield Gallery, and The Lowry. His work is held in collections including the UK Government Art Collection.
In 2025, he directed his first experimental short film, The Sight Is a Wound, which has screened at over fifty international festivals and platforms and received multiple awards, including Best Short Documentary at the Gjon Mili International Video Art Festival. Ghalamdar is currently a scholarship recipient at The New Centre for Research & Practice and a 2024/25 APP Creative Commissions Programme artist at Leeds Arts University, with a forthcoming solo exhibition at Blenheim Walk Gallery in 2026.
Angels Don’t Die in Multiplayer is a video essay developed from prior writing on the same subject, including the theory-fiction essay “Derealized Deterrence: Belief as Payload in the Theater of the Feed,” co-authored with Parsa Esmaeilzadeh and published by Diffractions Collective, as well as a related text published in SUM Journal (Issue 24).
The film emerged from observing how contemporary conflict is no longer experienced primarily through news footage, but through feeds, memes, and synthetic visions. During the 12-day Iran–Israel war, circulating images began to function less as documentation and more as signals: fragments that shape fear, belief, and emotional alignment in real time.
The work treats AI-generated and game-engine imagery not as spectacle, but as infrastructure. These images operate like hyperstitional objects, repeated until they acquire force, collapsing distinctions between irony, belief, and participation. The angel that appears in the film is not a promise of transcendence, but a networked apparition, hovering between myth, algorithm, and first-person shooter logic.
Rather than asking whether images are true or false, the film asks what they do: how they circulate, what they authorize, and how they rewire attention during moments of crisis. It is an attempt to think through war as an interface, and to treat image-making itself as contested terrain.
If you want this to be watertight, decide what you are claiming: did the film adapt the essay directly, or did it run alongside it as parallel research. If it is parallel rather than adapted, I can tweak the first paragraph so it does not imply a direct adaptation.