Private Project

Oneiro - 360 VR Movie

The film's narrative satirically portrays the interaction of artificial intelligence programs with the average user, from the perspective of the program, offering insights into how it perceives humans.

  • Milos Tasic
    Director
    Rainey - 2018
  • Milos Tasic
    Writer
    Rainey - 2018
  • Milos Tasic
    Producer
    Rainey - 2018
  • Project Type:
    Virtual Reality, 360 Video
  • Runtime:
    7 minutes 22 seconds
  • Completion Date:
    November 26, 2023
  • Production Budget:
    200 USD
  • Country of Origin:
    Serbia
  • Language:
    English
  • Student Project:
    No
Director Biography - Milos Tasic

Milos Tasic - A director and animation generalist specializing in Virtual Reality formats, with extensive expertise in 2D and 3D animation. Owner of the production company "Grof Industries" and credited as the author of the first Virtual Reality movie in Serbia. Born in 1988 in Niš, Serbia

Education: Master's in Film and Television Production & Bachelor with Honours in Graphic Design

Previous films include:

Rainey - Animated / Live - action documentary – 2018.
Parodija (Pljacka 3. maja) - "Parody (Robbery on May 3rd) " - Documentary film - 2013.
Krug – "Circle“ – Short film 2013.

Awards:

Special Jury Award for the film “Rainey” at Dok’n’Ritam Festival in Belgrade, Serbia June - 16, 2019.

Golden Maple (Zlatni Javor) Award for the film “Rainey”at Jahorina Film Festival in Sarajevo, Bosnia and Herzegovina - September 28, 2019.

Award for the advertising campaign for the company Coca-Cola under the name "Let's be =", in partnership with the company "Represent Communications", in the category for public relations at Advertising Festival "Cactus Festival " in Belgrade, Serbia - November 5, 2020.

Special Jury Award for a short animation named “Girafe, city and the washing machine” at GIFEST Festival in Subotica, Serbia - July 1, 2023.

Since 2013, have been working on domestic and foreign films and series, music videos, and advertising campaigns as a VFX artist and animator and as a part of a few Serbian Post-Production studios.

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Director Statement

Since for the last couple of years, one of the biggest news is the development of artificial intelligence and its impact on our society, I wanted to develop a narrative in which I would look at the topic from the opposite angle. If such a program were to become conscious in any way, what would its world look like and what would it actually think about humans? While I was researching this topic, I came across many similarities in how these programs learn and how the function of human dreams
is explained in some articles, so I built the main part of the story around these parallels.

Virtual reality proved to be the perfect medium for this theme, because it allowed me to place the viewer directly in the perspective of the AI program where I could symbolically depict the processes which take place behind the screen while it’s interacting with humans. With the aim of presenting it
as a kind of mirror to our species, where I could jokingly emphasize some of our flaws, in the hope that we will be encouraged to work on them so that we can be better towards ourselves, others and nature.

In the visual approach, I wanted to achieve an association with video games, with bright colors and a retro look of 3D objects to emphasize that the action takes place within a digital world which is very different from ours. The scenes themselves are heavily inspired by surrealism, which stems from the assumption that if an artificial intelligence program was conscious, it would not view the world visually, as we do, but in the form of abstract digital environments that create surreal worlds from data, much like our subconscious often creates abstract worlds in our dreams.