Private Project

Oneiro - 360 VR Movie

The film's narrative satirically portrays the interaction of artificial intelligence programs with the average user, from the perspective of the program, offering insights into how it perceives humans, their relationship to the planet, and their relationships between themselves.

  • Milos Tasic
    Director
    Rainey - 2018
  • Milos Tasic
    Writer
    Rainey - 2018
  • Milos Tasic
    Producer
    Rainey - 2018
  • Milos Tasic
    Lead Artists
    Rainey - 2018
  • Project Type:
    Virtual Reality, 360 Video
  • Runtime:
    7 minutes 22 seconds
  • Completion Date:
    January 12, 2024
  • Country of Origin:
    Serbia
  • Language:
    English
  • Student Project:
    No
  • River Film Festival
    Padua
    Italy
    June 1, 2024
    Award in the category for Best Virtual Reality
  • San Francisco Independent Filmmakers' Contest
    San Francisco
    United States
    June 14, 2024
    Award in the category for Best VR – 360° Virtual Reality Creative Content
  • Barcelona Independent Film Festival
    Barcelona
    Spain
    June 2, 2024
    Outstanding Achievement Award for Most Innovative Film
  • New Jersey Film Awards
    New Jersey
    United States
    June 2, 2024
    Award in the category for the Best Experimental Short Film
  • Japan International Film Festival
    Tokyo
    Japan
    February 7, 2024
    Award in the category for Best VR film
  • Toronto Indie Filmmakers Festival
    Toronto
    Canada
    March 3, 2024
    Award in the category for Best Virtual Reality Film
  • Ecovision Global Film Festival
    Sydney
    Australia
    May 1, 2024
    Award in the category for Best 360° Film
  • Titan International Film Festival
    Sydney
    Australia
    March 26, 2024
    Award in the category for best Virtual / Augmented Reality (VR & AR)
  • Prague Actors And Filmmakers Film Festival
    Prague
    Czech Republic
    June 14, 2024
    Award for Best Screenplay
  • Castle Film & Media Awards
    Rome
    Italy
    February 26, 2024
    Award in the category for Best VR and 360 Video Experience
  • Barcelona Planet Film Festival
    Barcelona
    Spain
    February 26, 2024
    Honorable Mention Award in the category for Best Virtual Reality / 360º Film
  • Athens International Monthly Art Film Festival
    Athens
    Greece
    January 25, 2024
    Honorable Mention Award in the category for Best Experimental Film
  • Lichter Filmfest Frankfurt International
    Frankfurt
    Germany
    April 18, 2024
    Finalist in the Category of VR Storytelling Award
  • Asian Talent International Film Festival 2024
    Ahmednagar
    India
    December 22, 2024
    Official Selection
  • The Fine Arts Film Festival
    Los Angeles
    United States
    June 8, 2024
    Official Selection
  • Madrid International Short Film Festival
    Madrid
    Spain
    May 12, 2024
    Official Selection
  • New York Tri-State International Film Festival
    New York
    United States
    April 1, 2024
    Official Selection
  • Tokyo International Short Film Festival
    Tokyo
    Japan
    February 4, 2024
    Official Selection
  • Roma Short Film Festival
    Rome
    Italy
    March 4, 2024
    Official Selection
  • Munich New Wave Short Film Festival
    Munich
    Germany
    May 3, 2024
    Official Selection
  • Seoul International Short Film Festival
    Seoul
    Korea, Republic of
    May 3, 2024
    Official Selection
  • Switzerland Film Fest & Screenplay Competition

    Switzerland
    June 29, 2024
    Award for Best Virtual Reality (VR) / Augmented Reality (AR) and 360° Video
  • Asian Talent International Film Festival 2024
    Ahmednagar
    India
    December 22, 2024
    Official Selection in the 360° Video Category
  • Apulia Web Fest
    Ruvo di Puglia
    Italy
    September 6, 2024
    Nominee in the 360° Video Category
  • KISFFO (Karditsa International Short Film Festival Opseis)
    Karditsa
    Greece
    August 27, 2024
    Nominee
  • Drim Short Film Festival
    Struga
    North Macedonia
    August 9, 2024
    Official Selection
Distribution Information
  • Grof Industries
    Distributor
    Country: Serbia
    Rights: All Rights
Director Biography - Milos Tasic

Milos Tasic - A director and animation generalist specializing in Virtual Reality formats, with extensive expertise in 2D and 3D animation. Owner of the production company "Grof Industries" and credited as the author of the first Virtual Reality movie in Serbia. Born in 1988 in Niš, Serbia

Education: Master's in Film and Television Production & Bachelor with Honours in Graphic Design

Previous films include:

Rainey - Animated / Live - action documentary – 2018.
Parodija (Pljacka 3. maja) - "Parody (Robbery on May 3rd) " - Documentary film - 2013.
Krug – "Circle“ – Short film 2013.

Since 2013, have been working on domestic and foreign films and series, music videos, and advertising campaigns as a VFX artist and animator and as a part of a few Serbian Post-Production studios.

Add Director Biography
Director Statement

Since for the last couple of years, one of the biggest news is the development of artificial intelligence and its impact on our society, I wanted to develop a narrative in which I would look at the topic from the opposite angle. If such a program were to become conscious in any way, what would its world look like and what would it actually think about humans? While I was researching this topic, I came across many similarities in how these programs learn and how the function of human dreams
is explained in some articles, so I built the main part of the story around these parallels.

Virtual reality proved to be the perfect medium for this theme, because it allowed me to place the viewer directly in the perspective of the AI program where I could symbolically depict the processes which take place behind the screen while it’s interacting with humans. With the aim of presenting it
as a kind of mirror to our species, where I could jokingly emphasize some of our flaws, in the hope that we will be encouraged to work on them so that we can be better towards ourselves, others and nature.

In the visual approach, I wanted to achieve an association with video games, with bright colors and a retro look of 3D objects to emphasize that the action takes place within a digital world which is very different from ours. The scenes themselves are heavily inspired by surrealism, which stems from the assumption that if an artificial intelligence program was conscious, it would not view the world visually, as we do, but in the form of abstract digital environments that create surreal worlds from data, much like our subconscious often creates abstract worlds in our dreams.