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Sway

Sway is a non-narrative computer generated film that celebrates body hair and rock gods.

  • Faiyaz Jafri
    Director
    This Ain't Disneyland, Disconnector, Cyclone forever, Planet Utero, Baby I Love You, Hello Bambi
  • Faiyaz Jafri
    Writer
    This Ain't Disneyland, Disconnector, Cyclone forever, Planet Utero, Baby I Love You, Hello Bambi
  • Faiyaz Jafri
    Producer
    This Ain't Disneyland, Disconnector, Cyclone forever, Planet Utero, Baby I Love You, Hello Bambi
  • Project Type:
    Animation, Experimental
  • Runtime:
    8 minutes 10 seconds
  • Completion Date:
    January 25, 2016
  • Production Budget:
    0 USD
  • Country of Origin:
    Hong Kong
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Athens Animfest
    Athens
    Greece
    April 11, 2016
  • Elche International Independent Film
    Alicante
    Spain
    July 1, 2016
    Semi-Finalist
  • International Animation Festival Fest Anca
    Zilina
    Slovakia
    July 21, 2016
  • Odense Film Festival
    Odense
    Denmark
    August 31, 2016
  • Supernova
    Denver
    United States
    September 24, 2016
  • Boston Short Film Festival
    Boston
    United States
    October 10, 2016
  • Animaldiçoados
    Sao Paulo
    Brazil
    September 17, 2016
  • Animaldiçoados
    Rio de Janeiro
    Brazil
    September 1, 2016
  • Linoleum International Contemporary Animation and Media-Art Festival
    Kiev
    Ukraine
    September 1, 2016
  • Verona International Film Festival
    Verona
    Italy
    September 1, 2016
    New Vision Award
  • FILE Electronic Language International Festival
    Sao Paulo
    Brazil
    July 17, 2017
  • VIS Vienna Shorts Festival
    Vienna
    Austria
  • Short Filmfestival Roosendaal
    Roosendaal
    Netherlands
    September 29, 2017
Director Biography - Faiyaz Jafri

Faiyaz Jafri is an artist and film maker, born and raised in rural Holland of Dutch and Pakistani descent.

Jafri’s art explores Jungian archetypes in the modern world, distilling the pop references of mass media and global popular culture into a visual shorthand of neo-archetypes.

Realizing early on that a computer could draw a straighter line than he ever could, Jafri started using computers as soon as the technology became more readily available. In 1987 he began making his first illustrations on an Apple computer using basic vector imaging software. Cumbersome and limited as these programs may seem now, they were perfect for Jafri’s already pictographic style. As the technology evolved, his work developed from flat line art into a stripped-down 3D computer graphics style he calls hyper-unrealism.

Despite the endless possibilities offered by computers today, he stays close to his subject, leaving out unnecessary frills and extras until he’s left with an image that is unambiguous and almost obscene in it’s blunt power.

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