Ruiner
In the video „ Ruiner 2016“ by Media Artist Ullrich Klose the viewer is guided by a tracking shot through a virtual ruin landscape.
However the electronic building fabric decays not by itself to this condition, they must be assembled in this state before.
Therefore, the digital ruins do not arise by the times through environmental or physical stress, but are designed as such -their existence solely depends on the durability and accessibility of their digital carrier mediums.
Similar to the widespread artificial ruins of the 18th/ 19th century romanticism, Ullrich Klose constructs a digital "staffage" situation from ruin models which are used in their original context as scenery for computer games. However, the therby generated atmosphere can not be interpreted as existential questions of the individual or as a deep connection towards nature, rather, they are now a reference to nowadays overturning processes in the development of science and technology as well as to current political issues from the perspective of the so-called "parallax scrolling". This concept generates movement and spatial depth, for example multiple objects at different speeds where directed virtually from the side or front pass the recipient.
This motion parallax was especially used widespread in computergames, together with the used film expression of a endless loop, it conveys, as well as the belief in progress, an imperative of eternal progression in virtual worlds, just without the bosses of computer games.
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Project Type:Animation, Experimental, Short, Student, Web / New Media, Other
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Genres:video art, media art
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Runtime:11 minutes 25 seconds
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Completion Date:February 3, 2016
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Production Budget:500 EUR
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Country of Origin:Germany
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Aspect Ratio:16:9
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Film Color:Color
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First-time Filmmaker:Yes
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Student Project:Yes
Biography
http://ullrich-klose.de
Ullrich Klose, born 1982 in Dresden studied from 2003 to 2007 Art History, Engineering History and Modern and Recent History at the TU Dresden.
Since 2008 he began with the programming of computer games, so calles „casual games“. Since 2011 he studies Media Art at the Academy of Fine Arts, Leipzig, currently in the master class „Expandet Cinema“ by Clemens von Wedemeyer. Ullrich Klose lives and works in Dresden and Leipzig.
Almost all of my works relate to digital image worlds and I try to extract my own artistic approach out of them. In particular, it is the aesthetics of computer games which is often used by me as the basis of my work.
While I was questioning basic mechanics of computer games in some of my older works, the time based medium film is more in the fore of my current works, in particular, the possibilities of mixing video and sculpture in spatial installations. The foundations for images and content are thereby mostly remaining in digital realms.
At the same time I cannot and will not settle solely on one medium. In addition to film, my oeuvre also includes interactive installations, computer games, sculptures as well as paintings and graphics.