OBOLUS
Down in the depth of a dark cave an old ritual takes place in an embedded temple. Chosen by holy hazard a young woman finds herself as subject of this ceremony. Determined for a higher purpose and flooded by sunlight she now has to pay the prize for her „fortune”.
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Marvin SprengelDirector
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Steffen OberleCo-Director
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Julian C. SteinerDirector Of Photography
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David DincerCamera Operator
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Marc Angele1st Camera Assistent
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Christoph Schumann2nd Camera Assistent, DIT
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Fabian GamperGaffer
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Jan GüntherLighting Technicians
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Evangelos AnthimosLighting Technicians
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Valentin LilgenauGrip
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Ann-Kathrin DoerigKey Cast
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Johann ZürnerKey Cast
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Pedja MarjanovicKey Cast
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Laura FredericoKey Cast
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Frederico CalistriKey Cast
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Vincent SuttnerKey Cast
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Nathalie ImbodenKey Cast
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Susanne GartnerProduction Designers
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Maike KieferProduction Designers
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Marian KorenikaProduction Designers
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Leonie LieberherrProduction Designers
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Yehia AbouzaidSet Builders
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Leo DinkelackerSet Builders
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Frederik FelknerSet Builders
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Arthur MoussaviSet Builders
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Andreas PfeifferSet Builders
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Malte Stehr1st AD
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Nicole Ferreira dos SantosMake Up
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Mariia ProkopenkoMake Up
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Mira MaiCostume
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Tamara PriwitzerCostume
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Elena SchmidtContinuity
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Juliane VoigtländerCasting Consultant
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Maximilian AuerVFX-Supervisor
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Elena SchmidtEditing
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Steffen OberleStory / Idea
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Marvin SprengelStory / Idea
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Mariia ProkopenkoStoryboard
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Dominik SchönPreviz / Postviz
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Elias KremerDigital Art Director
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Maximilian AuerModeling
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Lucas BruchhageModeling
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Elias KremerModeling
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Steffen OberleModeling
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Enzio ProbstModeling
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Mariia ProkopenkoModeling
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Dominik SchönModeling
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Elias KremerTexturing
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Dominik SchönTexturing
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Lucas BruchhagePhysics & Simulation
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Maximilian AuerShading, Lighting & Rendering
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Enzio ProbstShading, Lighting & Rendering
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Enzio ProbstnCam Research/Operator
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Dominik SchönnCam Research/Operator
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Lucas BruchhageShot/Object Tracking
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Maximilian AuerCompositing
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Marvin SprengelCompositing
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Steffen OberleMattepainting
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Mariia ProkopenkoMattepainting
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David DincerColor Grading
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Tobias FreiMotion Design
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Simon SeufertSounddesign
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Lena BeckFoley Recording
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Andreas PfeifferMusic
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Helge ForlerVFX Producer
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Malte StehrAssociate Producer
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Sven BergmannCreative Producer
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Thomas LechnerHead Of Production
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Anna MataczHead Of Production
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Constanze BühnerSenior Lecturers
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Roland MönchSenior Lecturers
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Steffen StaudenmayerSenior Lecturers
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Kai GötzCurriculum Supervisors
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Simon SpielmannCurriculum Supervisors
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Filmakademie Baden-WürttembergProduction Company
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Project Type:Short, Student
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Genres:Mystery, Science Fiction
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Runtime:4 minutes 38 seconds
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Completion Date:March 3, 2017
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Country of Origin:Germany
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Shooting Format:Digital
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Aspect Ratio:21:9
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Film Color:Color
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First-time Filmmaker:No
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Student Project:Yes
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KisaKes (Cut It Short) Short Film FestivalIstanbul
Turkey
September 26, 2017
Finalist -
Spark Animation FestivalVancouver
Canada
October 26, 2017
North American Premiere
Best VFX
Marvin Sprengel was born 1992 in Berlin. After graduating from high school in 2011, he gathered experience as an intern in the field of motion design and vfx. Following a permanent position for two years at „nhb studios Berlin” as motion designer/compositor. In 2015, he started working as a freelance compositor. Since October 2015 he studies animation & vfx at the Filmakademie Baden-Württemberg. There he created his first animated short film „INFEKT”, directed the high fidelity vfx project „OBOLUS”, made the experimental montage „ODYSSEY INTO THE ABYSS” created the Full CG Trailer „RAPTURE OF THE DEEP” with a small Team. Since April 2018 he started an intentional pause from his studies, working as a freelance compositor and besides working on a new project involving datamoshing.
OBOLUS is the result of the set extension workshop at the Filmakademie Baden-Württemberg. Essentially it’s an overlap of 3 departments: cinematography, art department and animation with focus on vfx. The team was supervised by industry professionals. Steffen Oberle and I came up with this idea of a mythic, dark science fiction ritual. Time was very limited but our technical possibilities and this enormous amount of energy the whole team invested allowed us to create that world around a story about power and sacrifice.