Where Italy Sleeps - Learning from Asmara
In the early twentieth century, Asmara, the capital of Eritrea, was considered a paradise for Italian colonial architects. In 2017 (a long time from the end of the Italian presence in the Eritrean territories) the city was declared a UNESCO World Heritage Site. This event narrative subjectivity.
In the early twentieth century, Asmara, the capital of Eritrea, was considered a paradise for Italian colonial architects. In 2017 (a long time from the end of the Italian presence in the Eritrean territories) the city was declared a UNESCO World Heritage Site. This event was sized as an opportunity to reflect upon the role of conservation and the portrayal of colonial heritage, and to develop methods to investigate the connection between the colonial past and its present manifestations, by offering a chance to envision our future in the light of the past.
The docu-essay develops as a path through a process of deconstruction of biases, misconceptions that see their origin in Italian national identity.
While the immersive technologies used can create the illusion of objectivity, the documentary essay emphasizes the inevitability of photographic and narrative subjectivity.
was sized as an opportunity to reflect upon the role of conservation, the portrayal and celebration of colonial heritage, and to develop methods to investigate the connection between the colonial past and its present manifestations.
While the immersive technologies used can create the illusion of objectivity, the documentary essay emphasizes the inevitability of photographic and narrative subjectivity.
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Giulia FaccinDirector
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Giulia FaccinWriter
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Giulia FaccinProducer
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Project Type:Student, Virtual Reality, 360 Video
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Average Runtime:30 minutes
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Completion Date:September 11, 2020
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Production Budget:5,000 USD
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Country of Origin:Italy
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Language:English, Italian
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Student Project:Yes - Royal Academy of Art of Den Haag
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Netherlands film festivalAmsterdam
Netherlands
December 10, 2020
Giulia Faccin is an experimental documentary video-maker and researcher. Her framework revolves around identity, visual studies and sociology. She mainly uses tools such as video, photography, VR and 3D technologies to elaborate and translate her research into visual work.