Whale Fall
‘Whale Fall’ is an immersive project in Virtual Reality that addresses and informs on the issue of marine plastic pollution and its effect on whales. Using the intriguing whale fall phenomenon, this experience engages the audience in learning about the fate of the whales in our oceans.
Whale Fall can be experienced as an interactive VR experience, Immersive Ambisonics Audio experience (TOA) and a 360 Degree Documentary Film
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Riya MahajanLead Artists
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Armelle MihailescuLead Artists
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Selin ÖztürkLead Artists
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Janmejay SinghLead ArtistsVandevi, Inspector Matadeen on the Moon, Saaho, Mere Pyaare Prime Minister, Mirzya
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WDC Whale and Dolphin ConservationResearch Partners
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Project Type:Student, Virtual Reality, Installation, Interactive Film, 360 Video
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Genres:documentary, climatecrisis, environment
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Runtime:7 minutes 5 seconds
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Maximum Runtime:10 minutes
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Average Runtime:7 minutes 5 seconds
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Variable Runtime Details:The documentary 'Whales and the Plastic Problem' is 7 minutes and 5 seconds.The interactive VR experience has a one minute section of the Whale Falling and then it engages the user to move around the space and collect the trash fallen around the Whale, and that time depends on the user, it can be anything between 3 to 7 minutes, with an additional minute for the end results of the interaction.
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Completion Date:August 16, 2024
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Production Budget:10,000 GBP
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Country of Origin:United Kingdom
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Language:English
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Student Project:Yes - Royal College of Art, London
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London Breeze Film FestivalLondon
United Kingdom
October 23, 2024
Official Selection -
Outernet GlobalLondon
United Kingdom
July 25, 2024
We are a multidisciplinary and passionate team with expertise in creating Augmented and Virtual Reality experiences, Immersive Storytelling, Ambisonic Sound and 3D design.
Janmejay is a filmmaker, spatial storyteller and social & climate activist. He is an award winning filmmaker and has worked in the Indian Film Industry for over a decade in video editing and post production, and is now exploring immersive storytelling.
Riya is a 3D & Digital Designer, Art Director, and has worked with a number of Global clients including Adobe, Snap and Inspirit Learning (for AR/VR Education for the youth).
Selin comes from a background of architecture, and is a Visual & Interaction Designer and Researcher, having worked with Snapchat (AR Education for adults) x RCA and various other clients.
Armelle is a game designer and concept artist, with her own France-based video game company, Sleepless Paradise.
We started working on Whale Fall during our time at the Royal College of Art, brought together by a shared passion for climate conservation, marine ecologies and immersive, interactive storytelling. Having developed it working closely with the Whale and Dolphin Conservation (WDC) in the UK, Whale Fall is a project that aims to educate and inspire change, bringing not only awareness of the challenges in deep ocean, but also the ways in which we can truly create a change.