User Agreement

By exploring the spaces within the VR 6DoF experience, the participant gains access to digital tools that enable the expansion of senses. The synesthetic language of simulation provides the immersed individual with the opportunity to discover content generated by artificial intelligence models. The simulation of thoughts, speech, and emotions, as well as the self-awareness of technology and the mechanisms constructing it, undergo self-analysis by the system itself. This allows the experiencer to gain insight into the digital world, creating a portal to the brain and heart of algorithmic structure.

PCVR - Roomscale - Meta Quest 2

  • Rafał Kruszka
    Director
  • Project Type:
    Student, Virtual Reality
  • Genres:
    Technological
  • Minimum Runtime:
    10 minutes
  • Maximum Runtime:
    20 minutes
  • Average Runtime:
    15 minutes
  • Variable Runtime Details:
    It's an interactive piece, based on user's choice the runtime varies.
  • Completion Date:
    October 29, 2024
  • Production Budget:
    0 USD
  • Country of Origin:
    Poland
  • Language:
    English
  • Student Project:
    Yes - Academy of Fine Arts in Warsaw, Poland
  • MLinPL AI Art Festival
    Warsaw
    Poland
    November 9, 2024
    Main Prize
  • XROSSSPACE
    London, GB
    March 14, 2024
    European Premiere
    Showcase Selection during XROSSSPACE in Institute of Contemporary Arts
  • Kultura Futura - Interdisciplinary Biennale of Art and Technology of the Future
    Cracow
    Poland
    October 18, 2023
    Selection
  • Homerun exbihition
    Warsaw
    Poland
    October 23, 2024
    Academy of Fine Arts in Warsaw exhbition
  • Reality Bender exhibition
    Warsaw
    Poland
    June 20, 2023
    Polish Premiere
    Academy of Fine Arts in Warsaw Dean's distinction
Director Biography - Rafał Kruszka

His interests revolve around the role of technology in human life,
particularly how tools influence functioning and thinking. He creates using modern tools such as video, 3D scanning and
modeling, gaming engines, Virtual Reality, prototyping, 3D printing, programming, and generative artificial intelligence. His
works address universal themes of space, perception, time, memory, and freedom. Often, the intersection of the digital world
and analog reality serves as a common starting point for his creations.

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