Tops of Memory II ILLUSION
Hand-drawn animation using actual painting materials has a unique charm because of its a special texture or material feeling and unique sense of dynamism. Now with the help of VR video technical which broke the square frame of traditional film, it can let you experience the specially wonderful hand-drawn word through 360-degree view, give you the feeling that your body is just being in that fantastic space.
What on earth do humans remember when they remember the past? Obviously it's not the reality as it is. When the memory that recorded the past reality recurs to our mind over and over again, the memory is reconstructed over and over again by being added personal imagination and illusion, then becomes an unrealistic and illusory thing. In other words, human memory is actually an unrealstic thing that reflects one's feelings and spiritual world. It can even be said that memory is truly an illusion. "Tops of Memory II ILLUSION" expresses a scene in my memory. When I reproduced the memory that I was standing on the beautiful Philosophy Road of Kyoto, the Philosophy Road I had definitely seen with my eyes became an interesting illusion, and it just gone within one short moment.
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Jialiang LIUDirectorTops of Memory, Narcissus
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Noriyuki SHINOHARAProducer
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Keita KUROSAKAProducer
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Manabu SHIRAISHIProducer
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Hikaru ADACHIProducer
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Xueran CHENKey Collaborators
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Amy REEDKey Collaborators
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Iga Adela GEROLINKey Collaborators
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Project Type:Student, Virtual Reality, 360 Video
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Genres:Fantastic, Hand-drawn VR animation, VR, Short Film, Water Color
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Runtime:3 minutes 8 seconds
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Completion Date:April 1, 2021
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Production Budget:4,800,000 JPY
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Country of Origin:Japan
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Language:English, Japanese
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Student Project:Yes - Musashino Art University
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Montreal International Animation Film Festival - ANIMAZEMontreal
Canada
Official Selection -
Flickers' Rhode Island International Film FestivalProvidence
United States
Semi-Finalist -
Ivy Film FestivalProvidence, Rhode Island
United States
Official Selection -
New Media Film FestivalLos Angeles
United States
Word Premiere
Official Selection -
deadCenter Film FestivalOklahoma City
United States
Honorable Mention -
*/ 18th Athens Digital Arts Festival | FutuRetro
Greece
May 25, 2022
Greece Premiere
Official Selection -
ShorTS - International Film FestivalTrieste
Italy
Italy Premiere
Official Selection -
ALPINALE short film festivalBludenz, Vorarlberg
Austria
Austria Premiere
Official Selection -
26th AVANCA - International Meeting of Cinema, TV, Video and MultimediaAvanca
Portugal
Portugal Premiere
Official Selection -
Tokyo International Short Film FestivalTokyo
Japan
Award -
第2回HITA学生映像祭Ōita
Japan
August 28, 2022
特別賞-Special Prize -
International World Film Awards
August 31, 2022
Award Winner-The Best Virtual Reality -
Florence Film AwardsFlorence
Italy
Award Winner-The Animated Film -
European Cinematography AWARDS (ECA)
Award Winner-BEST ANIMATION FILM -
Northern Wave International Film FestivalSnæfellsbær
Iceland
Iceland Premiere
Official Selection -
7th Chaniartoon 2022 7th Chaniartoon 2022Chania
Greece
September 5, 2022
Official Selection -
Student World Impact Film Festival
November 13, 2022
Nominee -
Independent Video Film Festival of Youtube Art Club Pavlos Paraschakis, Greece
Greece
September 30, 2022
Semi-Finalist -
Experimental Film GuanajuatoGuanajuato
Mexico
October 20, 2022
Mexico Premiere
Official Selection -
Sweden Film Awards
Sweden
October 4, 2022
Sweden Premiere
Semi-Finalist -
FEEDBACK Animation Film & Screenplay FestivalLos Angeles
United States
November 25, 2022
Official Selection -
TIAF - Tbilisi International Animation Festival
Georgia
November 2, 2022
Georgia Premiere
Official Selection -
Black Cat Award International Film Festival
Bolivia, Plurinational State of
November 11, 2022
Bolivia Premiere
Official Selection -
とくしま4K+NEXT ~4K・VR徳島映画祭TOKUSHIMNA
Japan
November 25, 2022
TOKUSHIMNA Premiere
Nominee
JIALIANG LIU is a Chinese animator now studying at Musashino Art University in Tokyo as a PHD candidate. With great passion for painting and animation, she had decided to become an animator since she was 16 years old, because she think through animation she can create world and time with infinite possible. So, since then she has been throwing herself in hand-drawn animation. In her mind, she strongly insist that compared to digital animation, traditional hand- drawn animations have "L'AURA", because they hold originality which carrying the artworks. This originality is a characteristic which just exists in "Now" and "Here", what only traditional hand-drawn animations have. What she is doing now at Musashino Art University is trying to apply traditional hand-drawn animation to VR field, aiming at inject the "L'AURA" into new media expecting people can feel the "L'AURA" in VR's world.
Nothing in the world can take the place of persistence.
世界上没有什么可以取代坚持。
粘り強さに代わるものはこの世にありません。