The Rip

The six-minute short, has three characters: Laurinha and Laurão, variations on the artist/animator persona, and the tear, the burst, the black hole that precedes the narrative’s tense moments, leading the characters to transit between their own existences. The Lauras relate to the specific space in which they were conceived, enter and leave, travel from strange places to familiar places, pass through strangely familiar spaces but always immersed in their own production process. Laurinha runs over the storyboard, Laurão interacts with essential tools for creating the short film and, as an epilogue, relation expressed by the characters and the sceneries, propose the research to find pleasure in transitioning.

  • Laura Pinheiro da Cunha
  • Laura Pinheiro da Cunha
  • Laura Pinheiro da Cunha
  • Laura Pinheiro da Cunha
    Key Cast
  • Project Title (Original Language):
    O Rasgo
  • Project Type:
    Animation, Experimental, Short, Student
  • Genres:
    Comedy, Drama
  • Runtime:
    6 minutes
  • Completion Date:
    December 10, 2021
  • Production Budget:
    25 USD
  • Country of Origin:
  • Country of Filming:
  • Language:
  • Shooting Format:
    Stop Motion, Iphone 8
  • Aspect Ratio:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
    Yes - PUC-Rio, N.A.D.A.
  • Goiânia Mostra Curtas
    Goiânia, Goiás
    Official Selection 2022
  • MIRA - Latin American Independent Filmfestival
    October 20, 2022
    Official Selection
  • First-Time Filmmaker Sessions @ PinewoodStudios
    Pinewood Studios, England
    United Kingdom
    October 24, 2022
    Official Selection
  • 7th Siding Festival of Film
    Creston, British Columbia
    November 18, 2022
    Official Selection
  • Festival de Cinema de Alter do Chão
    Santarém, Pará
    November 16, 2022
    Official Selection
Director Biography - Laura Pinheiro da Cunha

I am Laura Pinheiro, a Brazilian graphic designer and animator. I have affection for prints and for scanners. In my creations I express my discourses and arguments by appropriating myself of design methodology and process.

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