Experiencing Interruptions?

The Disappearance of Carl Cosmic

A space adventurer gets separated from his beloved princess when he gets blasted out of his comic book's reality.

  • Nicodemus Triaridis
    Director
    Trapped, Greetings From Area 51, The Skeleton Queen
  • Nicodemus Triaridis
    Writer
    Trapped, Greetings From Area 51, The Skeleton Queen
  • Nicodemus Triaridis
    Producer
    Trapped, Greetings From Area 51, The Skeleton Queen
  • Valentinos Katanoiou
    Producer
  • Phil Pantos
    Key Cast
    "Carl Cosmic"
  • Ino Beloka
    Key Cast
    "Princess Liliette"
    The Beach
  • Valentinos Katanoiou
    Key Cast
    "Dr. Ignis"
  • Andreada Konstantatou
    Director of Photography
    The Hen
  • Nicodemus Triaridis
    VFX and Animation
    Trapped, Greetings From Area 51, The Skeleton Queen
  • Project Type:
    Animation, Experimental, Short, Student, Other
  • Genres:
    Sci Fi, Romance, Drama, Adventure, Comic Book, Superhero, Pulp Adventure, Swashbuckler, Animation, VFX, Fantasy
  • Runtime:
    8 minutes 59 seconds
  • Completion Date:
    June 2, 2024
  • Production Budget:
    700 EUR
  • Country of Origin:
    Greece
  • Country of Filming:
    Greece
  • Language:
    English
  • Shooting Format:
    Digital
  • Aspect Ratio:
    4:3
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    Yes - Hellenic Cinema and Television School Stavrakos
Director Biography - Nicodemus Triaridis

Nicodemus Triaridis is a film director/animator, specializing in Animation/ Live Action Hybrid Filmmaking. Having attended CG Master Academy online courses on visual development, background art in animation and storyboarding, he has worked in several short films as storyboard artist. In addition, he has directed four hybrid animation short films as well as one live-action short film that was featured at the London Greek Film Festival.

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Director Statement

This film tries an experimental animation style that combines live actors shot against a green screen composited into painted environments. I handled the VFX and animation entirely by myself.