Private Project

The Dead Sea

“The Dead Sea” is a story of horror, suspense and action.

It takes place in the underwater ocean of an alien planet, where a diver named Bahri Malik goes on one of his usual deep sea expeditions and accidentally brings back an alien parasite to his research base. The research base owned by Nautilus Industries is also occupied by another employee, scientist Catherine Li.

This story explores the horror that happens when the alien parasite attacks the facility and causes our protagonists to fight for their lives.

  • Skai Chow
    Director
  • Rebecca Lau
    Director
  • Skai Chow
    Writer
  • Rebecca Lau
    Producer
  • Skai Chow
    Producer
  • Perren Wilson
    Concept Artists
  • Johnathan Herrbold
    Concept Artists
  • Shuhan Yang
    Concept Artists
  • Carissa Terra Nacol
    Concept Artists
  • Kai Wen Goh
    Concept Artists
  • Markus Caparoon
    Concept Artists
  • Jason Arifin
    Concept Artists
  • Eris Lim
    Storyboard Artists
  • Gab De Jesus
    Storyboard Artists
  • Kathryn Taylor
    Storyboard Artists
  • Abbey Paradis
    Storyboard Artists
  • Grace Zhang
    Storyboard Artists
  • Jacob Kozak
    Storyboard Artists
  • Jordan Rodriguez
    Storyboard Artists
  • Skai Chow
    Storyboard Artists
  • Wei Jin Chung
    Graphic Designers
  • Elysia Lim
    Graphic Designers
  • Rebecca Lau
    3D Modelers
  • Yinzhi Su
    3D Modelers
  • Hanke Wang
    3D Modelers
  • Katie Richard
    3D Modelers
  • Ryann Ren
    3D Modelers
  • Lukas Baker
    3D Modelers
  • Zoey Chen
    3D Modelers
  • Samantha Ames
    3D Modelers
  • Connor Bushoven
    3D Modelers
  • Val Thomas
    3D Modelers
  • Marissa Tso
    3D Modelers
  • XJ Xie
    3D Modelers
  • Rebecca Lau
    3D Rigging Artists
  • Hanke Wang
    3D Rigging Artists
  • Zoey Chen
    Texture Artists
  • Yinzhi Su
    Texture Artists
  • Ryann Ren
    Texture Artists
  • Skai Chow
    Texture Artists
  • Hanke Wang
    Texture Artists
  • Rebecca Lau
    Texture Artists
  • Katie Richard
    Texture Artists
  • Skai Chow
    Animators
  • Rae Downey
    Animators
  • Hanke Wang
    Animators
  • Siddarth Prabhakar
    Animators
  • Lukas Baker
    Animators
  • Yinzhi Su
    Animators
  • Katie Richard
    Character Effects & Simulation Artists
  • Rebecca Lau
    Character Effects & Simulation Artists
  • Zoey Chen
    Character Effects & Simulation Artists
  • Ryann Ren
    Character Effects & Simulation Artists
  • Davis Hardy
    Compositors
  • Rebecca Lau
    Compositors
  • Lauryn Vania Kurniawan
    Music
  • Diego De La Cruz Iwadare
    Music
  • Aleksi Zaretsky
    Music
  • Carlo Maynez
    Music
  • Aaliyah Louise Fernandez Capili
    Music
  • Tyler DiNinno
    Key Cast
    "Bahri Malik/Wrath"
  • Bella Falcone
    Key Cast
    "Catherine Li"
  • Mark Otim
    Sound Designers
  • Caleb Green
    Sound Designers
  • Bryan Munnings
    Sound Designers
  • Jevauhn Garcia
    Sound Designers
  • Alwyn Tay
    Sound Designers
  • Project Type:
    Animation, Short, Student
  • Genres:
    Sci-Fi, Horror, Thriller, Action, Lovecraftian
  • Runtime:
    3 minutes 10 seconds
  • Completion Date:
    May 31, 2023
  • Country of Origin:
    United States
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    Yes - Savannah College of Art and Design
Director Biography - Skai Chow, Rebecca Lau

Skai Chow finds passion in making action packed animations due to loving action and adventure games and movies. He was also in the Singapore Armed Forces, previously led as a Third Sergeant and has built his leadership and teamwork skills during his time there.

He started his animation career as a freelance animator for “The Mysterious Lai Teck” shown at international art and film festivals. (2018-2019); then being a 3D Character Animator for DreamWorks’s “Gabby’s Dollhouse” (2021) and “Doug Unplugs” (2020-2021); then being a Gameplay Animator Summer Apprentice at 343 Industries’s “Halo Infinite” (2022).

While in school, Skai has also animated for the game “Varial” (2021-2022) as a Gameplay/Cinematic Animator; and was a Storyboard Artist/Animator for NASA’s “ICESat-2” Project (2022-2023).

Rebecca Lau loves the creative and technical aspects of being a technical artist. This allows her to be the intersection between art and technology. She appreciates the challenge of telling a good story through creating characters and environments.

Her career started last year as a Technical Animator Summer Associate at 343 Industries 'Halo Infinite' (2022). She will also be a Technical Animator Summer Associate at Turn 10. (2023)

As a student, Rebecca collaborated on multiple school projects. One was a thesis film "Pick Up" as a Lead Texture Artist, another a student-led game called "Varial" as the rigging artist. She was also the modeling/rigging artist for NASA's ICESat-2 and Powerhouse VFX's collaboration/mentorship programs. Being a part of all these projects has taught her production pipeline, expectations, teamwork, and professionalism.

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Director Statement

Looking back to the day that I first wrote the script in 2021, it pleases me to see the progress that the team has made over the past 1.5 years to make this film possible.

This film depicts the hard work and effort of the overall collaboration done by everyone in the team, and it serves as a reminder to all the times we learned together as a team.

I hope that this film will inspire other students alike to be as enthusiastic as the team I have worked with, to reach for a goal that we worked hard to achieve. If there’s one word I can use to sum up the spirit of everyone in the team, it would be “ambitious”.

Everyone came with so many strong ideas, each with their own thoughts to share to improve and push the film to its maximum potential.

At the end of it all, I am proud of everyone and all the cards and talents they have brought to the table to produce this film.

- Skai Chow & Rebecca Lau