Regression 4

An experimental visual study of the Grand Theft Auto V map seen through its many water bodies, underwater secrets and marine life.

  • Jordy Veenstra
  • Alexander Blade
  • Mafins
  • Kai Engel
  • SuperMash
  • Project Type:
    Experimental, Short
  • Genres:
    Machinima, Visual Study, Experimental
  • Runtime:
    13 minutes 50 seconds
  • Completion Date:
    September 7, 2023
  • Production Budget:
    0 EUR
  • Country of Origin:
  • Country of Filming:
  • Language:
  • Shooting Format:
  • Aspect Ratio:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
Director Biography - Jordy Veenstra

Jordy Veenstra (1993) is an experimental filmmaker, machinimator and post-production professional. Starting with Photography, binge watching 'Back To The Future' and creating home video's at an early age, Veenstra moved on to machinima in early 2007 after discovering videogames such as 'The Sims 2', 'Garry's Mod' and 'Quake III Arena' and understanding their potential for expressive cinematic storytelling. His first so-called weekend-projects served primarily as personal assignments to improve his creative insight. Many of these, alongside tutorials, gameplays, reviews and short skits were uploaded to a YouTube channel called 'maximummovies' (2006-2010), which in its prime reached thousands of subscribers and viewers.

To date, Veenstra's work has been featured in film festivals, game art exhibitions and machinima festivals in numerous countries, such as the Netherlands, Italy, the United Kingdom and Russia. Besides his fulltime dedication to art, Veenstra works as a Video-Editor, Motion Graphics Designer and Animator in a Creative Agency and is a part-time entrepreneur. In the little spare time he has left he is currently working on his first book, which focuses on his own framework for the cinematic enhancement of machinima films, called 'the practice of distortion'.

Add Director Biography
Director Statement

Regression 4 marks the return to the ever expansive and vibrant Grand Theft Auto V map by conducting a highly experimental and cinematic exploration by using water as its primary perspective. The film explores the the many water bodies found within the game, its marine-life and a number of hidden secrets scattered underneath Los Santos and Blaine County. Furthermore, Regression 4 is the first installment in the series to enjoy a visual upgrade to 4K Scope (4096x1716) resolution. In addition, I am currently considering mastering a 5.1 surround audio mix in the near future for film festival purposes. This way, I hope to get even closer to the true values of the 'practice of distortion' framework I often utilize in my work: a framework of rules and values that revolves around the practice of 'distorting' otherwise extremely clear video-game generated images (and audio for that matter) with the intent of moving away from perceiving the film as a 'product from a video game' and more towards a 'product of cinema' by using various values found in traditional cinema such as cinematic resolutions, 24 frames per second, color grading and various visual effects such as motion blur and grain.