Re-re-re-re-re birth - dystopias in a digital landscape (WORK IN PROGRESS)
Artistic representations and visual developments of some of the most burning issues facing humanity right now. Where birth is the ultimate point to explore issues of physical and digital creation, reproduction, copying, motherhood, life, death.
Issues that are relevant in life sciences, post-humanism and ecofeminism. What happens in the transmissions, the interface, the coexistences, the gaps, the error steps, the copies between the physical and the digital, in re-re-re-re?
What takes place in the films is a simulated birth drama. We get to follow a hyper-realistic 3D animated woman through three acts; the latent phase, the expulsion phase and the aftermath. A fictional scene where time and space are broken up, beyond the laws of logic. Her job is to give birth to children. The woman's body as a container for reproduction. The group of children grows and grows, they copy themselves in all infinity.
In a birth process, there is a time limit, beginning, middle and end. The process has been divided into phases, the latent phase, the expulsion phase and the placenta stage. It can be described as acts and can be likened to a dramaturgical process, a crescendo, a theatrical event, a play.
-
Joanna LombardDirector
-
Joanna LombardWriter
-
Joanna LombardProducer
-
Project Title (Original Language):Re-re-re-re-re birth - dystopier i ett digitalt landskap
-
Project Type:Animation, Experimental, Web / New Media
-
Runtime:28 minutes
-
Completion Date:March 18, 2022
-
Production Budget:73,600 EUR
-
Country of Origin:Sweden
-
Country of Filming:Sweden
-
Aspect Ratio:16:9
-
Film Color:Color
-
First-time Filmmaker:No
-
Student Project:No
Joanna Lombard is born in Algeria in 1972, Lives in Sweden. Her work explores issues of language, identity, origin and exclusion. Here work has been exhibited in shows and biennales like Children of the Children of the Revolution, Färgfabriken, Momentum 8 - Tunnel Vision! Moss and Ghosts, Spies and Grandmothers, the 8th Seoul Art Biennial, South Korea.
The project will investigate what happens in the gap that arises when using "game aesthetics" or so-called CGI (computer generated images) in stories that process humanistic issues. And where these seemingly "dead" inhuman digital characters portray human behaviors, such as giving birth to children.
The project explores an apocalypse and wants to point to alternative ways. It is also about the human animal in a high-tech civilization. The project will contribute to being able to physically experience and absorb the questions about the existence of humanity in a pre-apocalyptic time. In this way, the work will create new knowledge in the viewer's body and experience.