Pariah
Surrounded by a violent swarm of people, a young woman connects with a little girl while facing a man that forces her to fight for her life and for her place in the world.
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Daniel BrusonDirector
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Daniel BrusonWriter
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Samantha AlvesExecutive Producer
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Daniel BrusonProducer
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Pêu RibeiroProducer
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Solstício FilmesProduction Company
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Talita AnnunciatoAssistant Writer
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Daniel BrusonAnimation
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Thais UzanAnimation
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Gabriel ChagasAnimation
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Eric ValérioAnimation Assistance
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Talita AnnunciatoAnimation Assistance
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Daniel BrusonPaintings & Backgrounds
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Marcella TamayoCharacter Design
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Marcel BartholoStoryboard
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Ítalo RibeiroSound Design
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Pêu RibeiroSoundtrack
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Fábio BaddiniSound Assistance
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Rafael AugustoEditing
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Daniel BrusonEditing
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Daniel BrusonCompositing
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Nancy BaptistellaAccounting
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Project Title (Original Language):Pária
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Project Type:Animation, Experimental, Short
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Genres:Drama, Suspense, Animation, thriller
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Runtime:8 minutes
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Completion Date:August 24, 2023
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Production Budget:10,000 USD
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Country of Origin:Brazil
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Country of Filming:Brazil
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Language:Portuguese
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Shooting Format:Digital
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Aspect Ratio:1.90:1
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
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Ventana Sur 2023Buenos Aires
Argentina
December 1, 2023
International Premiere
Official Selection -
Anifest India 2024Mumbai
India
February 10, 2024
India Premiere
Runner Up Viewer's Choice Awards -
Anima Brussels 2024Brussels
Belgium
February 27, 2024
Europe Premiere
Official Selection -
TAAFI 2024Toronto
Canada
April 4, 2024
Canada Premiere
Official Selection -
ITFS 2024Stuttgart
Germany
April 23, 2024
Germany Premiere
Official Selection -
Chilemonos 2024Santiago
Chile
May 27, 2024
Chile Premiere
Honorable Mention -
Animafest Zagreb 2024Zagreb
Croatia
June 3, 2024
Croatian Premiere
World Panorama Selection -
Baixada Animada 2024Rio de Janeiro
Brazil
September 5, 2024
Brazilian Premiere
Official Selection -
Shorts Mexico 2024Mexico City
Mexico
September 15, 2024
North America Premiere
Honorable Mention -
Animage 2024Recife
Brazil
October 1, 2024
Honorable Mention -
Anibia 2024Bogotá
Colombia
October 25, 2024
Colombian Premiere
Official Selection
Daniel Bruson is an animation director, screenwriter, animator and graphic artist from Brazil. His work encompasses projects for film, music videos, visual arts, advertising and animation courses.
Exploring the mixtures of handcrafted and digital animation, he has recently created the short films “Pariah” (2023) and “Guaracy” (2023, together with Eliete Della Violla). He has created several animation sequences for “Ninety Five Senses” (2022) by Jerusha e Jared Hess, nominated for an Oscars® 2024 for best animated short.
He has also done pieces such as the music video for “He Won’t Hold You” (2020) by Jacob Collier, a Grammy 2021-winning song and Special Jury Mention at Anifilm 2021, the short film “My God, It’s Full Of Stars”, part of the Universe In Verse by The Marginalian, the animations for the campaign “Alima - Yes, African” (2020), awarded at the Clio Awards 2021, the animated shorts “Pete’s Story” (2015), Best Portfolio Film at Anima Mundi 2016, “Me, By J-Money” (2018), and also the music video for the song “Uterine Death And Life” (2017), by Paula Cavalciuk, Best Latin American Music Video at Anima Latina 2019.
He was the art director for the Brazilian stop motion feature “Bob Cuspe - We Do Not Like People” (2021), directed by Cesar Cabral and produced by Coala Filmes, shortlisted for the Oscars® 2022 and awarded at the Annecy, Ottawa and Guadalajara festivals in 2021.
He has also contributed with animation segments for documentaries such as “A Woman’s Place” (2020) by Rayka Zehtabchi, and “Autism Goes To College” (2019), by Erik Linthorst. Daniel also teaches courses, workshops and talks on animation.
"Pariah" is a drama told through animation that, in the midst of a tragic and brutal story, searches for a seed of hope. I wrote the script from a simple, diffuse and bitter feeling: that there are people who would rather destroy the world than share it. That these people or groups, regardless of the extent of their domains, would be willing to expel, oppress or even annihilate existences considered inconvenient, undesirable or not worthy of occupying space on the planet.
As a counterpoint to this feeling, I thought about how fundamental the spaces where we can simply exist in our daily lives are, as individuals or peoples. The rooms, streets or territories where we live, share, develop, rest and shelter, however small they may be. And also immaterial spaces-times, which art, and especially music, seem to be able to create in us and which sometimes even feel like some kind of redemption. I also thought about what extremes we might go to in order to protect our existence on these simple pieces of ground.
I tried to convey these themes of disputes over territory, both physical and symbolic, by telling the story only through animation, without dialogues, using the plasticity of the images, sounds and movements of the characters in a sensory way, where verbal communication between them seemed impossible due to the very tension of the conflict, but would still be expressed in the postures, looks and friction between their bodies.
I decided that there would be three characters: a young woman of around 20, intelligent, agile and a little inconsequential. She would be the protagonist who finds herself having to react in an extreme way after a violent swarm of people invades her home. A 50-year-old man, robust and violent, who comes with the crowd and sees himself as entitled to possess everything, but ends up knowing his vulnerability. And a 4-year-old girl, innocent and curious, who observes everything that goes on around her and ends up forming a deep bond with a stranger.
I wanted to visually explore the sensations they would be feeling as the plot unfolded, and for this I felt it was important to create a chain of cause and effect where each action or reaction seemed inevitable and each time left them more trapped and with fewer options of how to act.
I've been developing this animation technique as a frame-by-frame painting for a few years now. It consists of first drawing all the 2d animation digitally, then printing it out and hand-painting it frame by frame with ink on paper, and finally composing it digitally with the sets and editing. This allows for a very expressive use of materials and the brushstroke itself for the dynamics of lights, shadows and atmospheres. In the more intimate scenes, we sought a delicacy in the characters' expressions. In the crowd scenes, the bodies merge into a labyrinth of fleeting shapes and paint splotches. And finally, the fire appears in vibrant colours, as a logical consequence of the destruction.
The backgrounds were drawn and painted by hand, using a mixture of ink, pastel and graphite, and then projected onto digital 3D geometry modelled after the shapes of the buildings and streets, to create the effects of depth and parallax for the camera. The city should look like a worn-out, lived-in Brazilian metropolis, with buildings and shapes that seem to be encrusted with history. It's worth remembering that none of this would have been possible without the wonderful team who believed in the project.
As “Pariah” has no dialogues, we tried to make sound the most important element in building the dramatic curve of the story. Thus, echoes of footsteps in a dark alley, knocks on the door or a collective shout full of anger have expressiveness and affect the characters. Music played a special role because it's what the young woman listens to on her headphones. It affects her emotions and creates a haven of peace for her in moments of anguish. This feeling is very close to my heart personally, and this idea of a musical shelter also fits in with the themes of spaces and territories that permeate the film. This time it would be a space or instant created by affection and art, which will have a great effect on a decisive moment for the young woman in the film.