Oops, I died.
What happens when kids get together virtually to play online games every night?
Oops… I died invites you to feel a mix of exhaustion, complacent and also release, by connecting with a group of kids that interacts in a gamified life and death experience.
In a dysphoric world, what are the new humans?
-
Lara CarmoDirector
-
Eduarda GalvãoProducer
-
Project Type:Documentary, Short
-
Runtime:15 minutes
-
Completion Date:April 30, 2025
-
Production Budget:10 USD
-
Country of Origin:Brazil
-
Country of Filming:Brazil
-
Shooting Format:Digital, 4K
-
Aspect Ratio:16:9
-
Film Color:Color
-
First-time Filmmaker:Yes
-
Student Project:No
-
Visions du Réel Film- Market 2025
Lara Carmo is a Brazilian filmmaker. Main interest lies in investigating the multiple ways of cinematically recreating emotions. Her previous works approached the theme of childhood and investigated ways of playing with the scene intimately. Since 2020 she works on her first feature documentary, Igarapé. Lara was selected to Talents - Buenos Aires 2024, she participated as resident artist in DIP 2021, took part of DIP Selection Committee 2024 and integrated Sentimientos Encontrados International Residency 2024. Lara directed the 3 Seasons of series 'The Others', a huge hit wauith the public on Globoplay, the streaming platform of TV giant Globo, the biggest TV channel in Brazil.
For me, documentary filmmaking is an artistic endeavor where it is possible to create new languages—discourses that transform our worldviews beyond objective reality, touching on the subjective reality of our emotions and relationships. My artistic practice is, above all, political. With this film, I have dedicated myself to exploring new cinematic forms that can translate the exchange of perspectives inherent in the digital relationships to which we are committed. This search for a new - Other - way of seeing represents my main motivation for making this film, along with questions - which end without closed answers - about digital childhoods, the use of technology as new ways of existing, and the emotional effect that children bring to a time that life is gamified.