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ONRIDE

A highly unusual rollercoaster point of view in a post-apocalyptic setting.

  • Jordy Veenstra
    Director
  • Project Type:
    Experimental, Short
  • Genres:
    machinima, experimental, game movie, gamemovie, in-game film
  • Runtime:
    1 minute 20 seconds
  • Completion Date:
    May 11, 2022
  • Production Budget:
    0 USD
  • Country of Origin:
    Netherlands
  • Country of Filming:
    Netherlands
  • Language:
    English
  • Shooting Format:
    Digital
  • Aspect Ratio:
    2:35
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Lift-Off Global Sessions
    Iver Heath
    United Kingdom
    January 16, 2023
    Official Selection
Director Biography - Jordy Veenstra

Jordy Veenstra (1993) is an experimental filmmaker, machinimator and post-production professional. Starting with Photography, binge watching 'Back To The Future' and creating home video's at an early age, Veenstra moved on to machinima in early 2007 after discovering videogames such as 'The Sims 2', 'Garry's Mod' and 'Quake III Arena' and understanding their potential for expressive cinematic storytelling. His first so-called weekend-projects served primarily as personal assignments to improve his creative insight. Many of these, alongside tutorials, gameplays, reviews and short skits were uploaded to a YouTube channel called 'maximummovies' (2006-2010), which in its prime reached thousands of subscribers and viewers.

To date, Veenstra's work has been featured in film festivals, game art exhibitions and machinima festivals in numerous countries, such as the Netherlands, Italy, the United Kingdom and Russia. Besides his fulltime dedication to art, Veenstra works as a Video-Editor, Motion Graphics Designer and Animator in a Creative Agency and is a part-time entrepreneur. In the little spare time he has left he is currently working on his first book, which focuses on his own framework for the cinematic enhancement of machinima films, called 'the practice of distortion'.

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Director Statement

In a sense, the particular point of view presented in 'ONRIDE' is a stark contrast with regular rollercoaster point of views. This particular point is what, at least in my eyes, makes this short so eerie and powerful as post-apocalyptic rollercoaster rides are extremely uncommon occurrances in both real life and videogames. During regular POV's, you hear the many different sounds found within a themepark, such as screaming riders, the sounds of the machine, ambience sounds, music and environmental sounds. In OnRide, it's awfully quiet. Only the sound of the lifthill and the low frequencies of the coaster running on the wooden tracks loosen the tense environment a bit. There's no happiness in this otherwise happy place. There are no screams, there is no music. The situation has changed a complete 180 degrees and places the coaster outside of its normal and mainly positive-laden context.