Not Nice
One impulsive night at a hotel bar pushes a desperate man into a spiral of bad choices and moral collapse. As his inhibitions fade, he threatens to shatter what's left of his carefully constructed life.
Not Nice is a dark, slippery American portrait of quiet self-destruction.
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Taylor Hayes SuggsDirector
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Taylor Hayes SuggsWriter
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Zona Electronic FilmsProducer
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Jacob WilsonKey Cast"Eddie"
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Sappir ArgovKey Cast"Cara"
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Chris DoradoKey Cast"O.B."
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Adam ClarkKey Cast"Olsen"
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Mike WilsonKey Cast"Richard"
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Lauren FitzgeraldKey Cast"Holly"
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Taylor Hayes SuggsEditing
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Alexis ContrerasCinematography
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Taylor Hayes SuggsCinematography
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Vanna VandalMake Up Artist
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Arik SilvaAssitant Director
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Joaquin CercadoElectric/Boom
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Project Type:Short
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Runtime:16 minutes 8 seconds
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Completion Date:May 1, 2025
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Production Budget:6,400 USD
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Country of Origin:United States, United States
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Country of Filming:United States, United States
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Language:English
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Shooting Format:Digital, BMPCC6K
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Aspect Ratio:1.39:1
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Film Color:Color
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First-time Filmmaker:No
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Student Project:No
Taylor Hayes Suggs (b. 1996, Visalia, CA) is a self-taught filmmaker shaped by the DIY spirit of the DSLR era and early exposure to high school video production and drama classes. Supplementing hands-on experience with summer filmmaker programs and endless online tutorials, Suggs has spent over a decade independently producing 12 short films, directing seven of them.
Working primarily as a writer, cinematographer, editor and director, his style is heavily influenced by the raw honesty of 1970's global cinema and the kinetic, genre-bending energy of 1990's American video store directors. Suggs co-founded Zona Electronic Films with longtime collaborator Gage Nelson, releasing digital narrative projects that carry the ethos of scrappy independent filmmaking into the modern era.
The son of a painter-chef and a nurse, Suggs draws inspiration from both the spoils of life's subtleties and the painful realities that come with being human. Working as a nursing assistant in California's central valley, he is driven by the real stories of working-class people - individuals who may not have everything, but who move forward with resilience, finding moments of beauty amid the everyday chaos.
With Not Nice, I set out to explore greed, selfishness and consequence through a character-first lens. Rather than starting with a plot, I began by designing flawed, human characters - then asked what kind of story they would force into existence. In many ways, the characters wrote the short film themselves.
In today's world of apathy, fatalism and quiet desperation, I wanted to personify those tensions through characters who make questionable - sometimes indefensible - decisions. My hope was to split the audience: to have them root for some choices and recoil from others, but always recognize the humanity underneath. I don't endorse every action these characters take. I simply wanted to ask, honestly: "Would you do better? Would I? I hope so... but I'm not so sure anymore."
Our team approached the craft of this project - the blocking, lighting, performances, and story structure - with a traditionalist's spirit. Many characters wear traditional archetypes, sometimes sincerely, sometimes as camouflage. This is a noir story you've seen before, but not like this. Not Nice plays inside a classical American mold, only to stretch that mold until it threatens to break.