Muse
A girl in a drawing finds herself stuck in an endless chase between subject and viewer. Each time she feels the presence of eyes on her she abandons her environment for a new one, but continues to be pursued relentlessly by the viewer’s surveillance.
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Amelia JohnsonDirector
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Rohan SubramaniamSound Editor and Designer
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Kate BolonnikovaComposer
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Project Type:Animation, Experimental, Short, Student
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Genres:Avant Garde, Fantasy, Psychological, Feminist Fantasy
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Runtime:2 minutes 47 seconds
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Completion Date:April 26, 2023
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Production Budget:0 USD
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Country of Origin:United States
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Country of Filming:United States
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Language:English
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Shooting Format:paper animation shot digitally
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Film Color:Color
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First-time Filmmaker:No
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Student Project:Yes - Pratt Institute
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Best of DDA Animation 2023Brooklyn
United States
May 10, 2023
New York Premiere
Official Selection, Winner BFA 2d Motion Design
Amelia Johnson is a multimedia artist and animator currently based in Brooklyn, New York, originally from the Jersey Shore. She graduated in May with a BFA in 2d Animation from Pratt Institute, where she enjoyed creatively exploring the process of animation with her homework assignments and short films, as well as taking some knitting classes on the side. She has a background in fine arts, which informs a lot of her pieces stylistically. Her personal style represents a colorful, apocalyptic vibe, and her current interests include visual development, character design, and 2d animation for music videos or television.
This is my senior capstone film from Pratt Institute! When first developing my inspirations for this film, my professor suggested I research John Berger’s Ways of Seeing. The following quote is one from the book, and I feel it applies to the themes and feelings I am trying to convey in my film: “You painted a naked woman because you enjoyed looking at her, put a mirror in her hand and you called the painting “Vanity,” thus morally condemning the woman whose nakedness you had depicted for you(r) own pleasure”. This film was also inspired by the figures depicted in Édouard Manet’s painting "Luncheon on the Grass". I found it interesting that historically this painting was rejected by salons for the visual parallels of nude women to clothed, bourgeois men. Additionally, the lack of mythological or allegorical context as justification for depicting a nude woman shocked many viewers during that time. This film is also inspired by my personal relationship with being a woman, femininity, and the feelings I have felt sometimes about it.
Ultimately, I wanted to create space for consideration about the experience of being female. It is encouraged to be interpreted as personally or as generally as possible, and visually I intended the film to accompany the emotions conveyed through the animation. I really liked thinking of this film as a “living drawing”. This was the main reasoning behind animating it with pencil on paper. Stylistically, I was inspired by the stark contrast in many of Manet’s realism paintings, as well as old doodles I used to draw in my school notebooks as a kid.