Mission: ISS

In this first of it's kind multiplayer, mixed reality experience, become an astronaut on a mission to save the International Space Station. In teams as big as 32 users, watch as the ISS explodes into pieces in the middle of your room. Then, guided by hints from friendly Astronaut Jess, work to discover how each component fits together to reassemble the station within the time limit.

Along the way, you'll learn about the incredible technology that makes up the ISS as well as the international collaboration necessary to create this feat of human ingenuity. Mission: ISS pushes the boundaries of multi-user mixed reality technology.

This playful experience enables learning in a social environment perfect for museums, schools and entertainment locations. Dynamic animations ensure the game is random, making each play is unique. The highly realistic models of the ISS and Astronaut Jess gives users a unique opportunity to get a deeper understanding of this incredible engineering feat.

  • Elliot Graves
    Director
    Director
  • Vianney Comot
    Producer
    Senior Producer
  • Anthony Geffen
    Producer
    Exec Producer
  • Bhaumik Patel
    Developers
    Real-time Supervisor
  • Sargey Rose
    Developers
    Lead Developer
  • Iona McEwan
    Creative
    Junior Creative
  • Project Type:
    Virtual Reality, Other
  • Genres:
    Educational, Documentary, Multiplayer, Museum, Game, Space, Sci-Fi
  • Runtime:
    10 minutes
  • Completion Date:
    March 2, 2020
  • Production Budget:
    83,000 USD
  • Country of Origin:
    United Kingdom
  • Country of Filming:
    United Kingdom
  • Language:
    English
  • Shooting Format:
    Magic Leap, Unreal Game Engine
  • Aspect Ratio:
    -
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
Director Biography - Elliot Graves

Elliot is an award-winning Immersive Experience Director who works with a range of creative and technical mediums across Augmented Reality, Virtual Reality, AI and Location Experiences. He leads Alchemy's immersive projects with a focus on story telling and quality. Prior to Atlantic Productions, Elliot worked in the agency space, directing experiences across the world for clients such as Nike, Google, Ford, UNICEF and UEFA. He started his career in factual exploration production, working with The Royal Geographical Society, the United Nations and the BBC across a range of different initiatives.

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