Lost in the Woods
Embarked on a journey in search of his lost beloved guardian fairy, a boy finds himself catapulted in the mysterious world of Termina, over which a deadly catastrophe hangs like a sentence: the moon seems indeed destined to strike the world and its inhabitants on the occasion of the Carnival of Time.
A fantasy film that deals with topics such as the elaboration of mourning, free will against predetermined fate, society and integration - highlighting the danger represented by alienation, discrimination and loneliness, reminding us the importance of listening and feeling empathy for others: our humanity.
Freely adapted from the videogame “The Legend of Zelda: Majora’s Mask“.
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Adriano FortiDirector
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Adriano FortiWriter
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Adriano FortiProducer
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Aron BuccaKey Cast"Link, Deku Link (voice), Masked Children, Skull Kid"
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Chao ChenKey Cast"Mask Salesman"
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Floriana SettiKey Cast"Radiant Fairy"
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Naomi GalbiatiKey Cast"Anju"
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Alessandra PigaKey Cast"Storyteller voice"
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Paolo Lo PumoKey Cast"King Igos du Ikana, Kafei (adult), Carpenter brothers, Clock Town citizen"
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Nadia FarruggiaKey Cast"Kafei"
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Sarah CarusoKey Cast"Dancer, Deku Princess (voice), Anju (double), Link (double)"
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Vittorio PuglieseKey Cast"Clock Town citizen, Mocap actor"
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Francesco ZanchiKey Cast"Voice: Deku King, Butler, Butler's Son, Deku guards, Skeleton guards"
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Marco Carlo MoriggiKey Cast"Darmani III, Goron Link, Goht"
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Adriano FortiKey Cast"Voice: Skull Kid, Majora, Masked children, King Igos du Ikana. Mocap actor"
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Adriano FortiProduction Design
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Adriano FortiMasks and prop making
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Adriano Forti, Floriana Setti, Piera Ghidini Comotti, Vittoria Ghidini Comotti, Luisa Ghidini Comotti, Naomi GalbiatiCostume Design
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Adriano FortiCinematography
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Adriano FortiEditing
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Adriano FortiOriginal Score
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Luigi Forti, Claudio Galbiati, Chao Chen, Elena Bucca, Alessandro Greco, Vittorio Pugliese, Stefano Agliardi, Andrea Brusamolino, Elia Paini, Denis Casati, Emanuele Colombo, Mattia Savi, Sarah CarusoStagehand
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Adriano FortiStoryboard - Concept artworks
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Adriano FortiPost production and VFX
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Adriano Forti3D Generalist, Animator
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Project Title (Original Language):Lost in the Woods
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Project Type:Animation, Feature
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Runtime:1 hour 50 minutes
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Completion Date:May 25, 2021
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Production Budget:0 EUR
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Country of Origin:Italy
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Country of Filming:Italy
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Language:Italian
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Aspect Ratio:16:9
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Film Color:Color
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First-time Filmmaker:Yes
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Student Project:No
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Oniros Film Awards - New York, May edition 2021New York City
United States
Awards Winner: Best Fantasy, Best Fan Film, Best Original Prop. Finalist for the Best Soundtrack. -
Cosmic Film Festival 2021 - Quarterly editionOrlando, Florida
United States
Awards Winner: Best Director, Best Editing, Best Musical Score, Finalist as Best International Feature Film -
Athens International Monthly Art Film Festival 2021Athens
Greece
Awards Winner: Best Costume Design, Best VFX -
Roshani International Film Festival 2021Aurangabad
India
Award Winner: Best Animation Feature Film -
Adbhooture Film Festival - Edition 7, 2021Calcutta (Kolkata)
India
Award Winner: Best Fantasy Feature Film -
Vesuvius International Film Fest - July 2021Castellammare di Stabia, Napoli
Italy
Award Winner: Best Production, Best Original Score -
Something Wicked Film Festival 2021Lawrenceville, Georgia
United States
August 14, 2021
Georgia Premiere
Festival Director Award Winner: Best Animated Feature Film | Main Award Winner: Best Director of a Feature Film | Nomination: Best Feature Film -
Paris Film Festival 2021Paris
France
Winner: Best Fantasy. Finalist/Nomination: Best Live Action or Animation Feature Film, Best Production design. -
Red Movie Awards 2021Reims
France
Honorable Mention: Best Fantasy, Finalist: Best Feature Film, Best Fan Film, Best VFX. -
Azure Lorica Fan Film Awards 2021Pasadena, Los Angeles
United States
August 21, 2021
Honorable Mention: Best Animation Film -
Toronto International Film Festival of Cift 2021Toronto
Canada
Award Winner: Best International Feature Film -
Silicon Beach Film Festival 2021Hollywood, Los Angeles - California
United States
October 4, 2021
TCL Chinese Theatre
Award Winner: Best International Feature Film -
HIIFF: Heart Italian International Film FestivalBologna
Italy
Award Winner: Best Independent Fantasy Feature Film, Best Visual Effects -
Silver Screen Short Film Awards 2021Alibag, Maharashtra
India
Award Winner: Best Concept -
Kosice International Film Festival 2021Kosice
Slovakia
November 4, 2021
Official Selection -
GIFF - Gully International Film Festival 2021Nawada
India
November 30, 2021
Award Winner: Best Editor -
San Francisco Another Hole in the Head Film Festival 2021San Francisco
United States
December 4, 2021
Official Selection -
Something Wicked Fan Fest 2021Lawrenceville, Georgia
United States
December 11, 2021
Award Winner: Best Fantasy -
iDEAL International Film Festival 2021Sillod, MH.
India
December 30, 2021
Award Winner: Best First Time Filmmaker -
FLICKFAIR Film Festival 2022Los Angeles, California / Online
United States
February 1, 2022
Official Selection -
TOKYO Lift-Off Global Network 2022 Tokyo
Japan
Official Selection -
LONELY WOLF FILM FESTIVAL - Winter 2022London
United Kingdom
December 16, 2022
Top 10 Best 2D Animation Semi-finalist: Best Independent Film Quarter-finalist: Best Original Story, Production Design, Makeup & SFX -
Infinite Creativity Film Festival 2023Geneva
Switzerland
December 23, 2023
Official Selection -
SENSEI FilmFest 2024
Japan
August 21, 2024
Official Selection
Since from childhood shows marked interest in drawing and creativity in general, and he never stopped to explore new ways to creatively express himself.
Graduated in Set Design for Cinema/TV from Brera Academy of Fine Arts of Milan, he collaborated with Bedeschi Film on many advertising and on their first feature film “Pane dal Cielo” for charity purpose to help homeless of Milan as stagehand, prop maker assistant and set decorator.
Set designer, prop maker and special effects artist for the shortfilms “Hydrus” by Marco Bonaschi and “To the Fire and Beyond” by Francesco Guarnori for Eataly world/C.S.C. Milan.
Passionate of storytelling, films, music and visual arts, he strongly believe Art is a fundamental pillar for the cultural growth of society.
He is always curious and willing to learn new techniques to expand his knowledge and versatility.
Making a film represents one of the most challenging experience I’ve ever faced.
Crafting a piece of art from scratch to the final product, dealing and learning to manage a so wide range of roles throughout the production pipeline was a true grueling challenge to me, but along this creative journey I’ve find out, just like the protagonist of the story, that the path of Art and Living is paved of challenges and responsibility: is a continuous learning process that push the artist going beyond his limits and find new awareness of himself and his potential, as a creative and individual too.
I’ve decided to make this film not because I could, nor I wanted to do...
but because I needed to.
I have given all of myself and the passion I am capable of into the creation of this opera:
I’ve tried to do a respectful adaptation from the amazing original masterpiece released on Nintendo 64 in 2000, especially regarding the atmospheres and the iconic elements that made The Legend of Zelda: Majora’s Mask a “one of a kind” in game history.
At the same time I made significant changes, due to my personal sensitivity towards the opera and the themes it deals with, not least the need for adaptation to the cinematographic medium.
The first time I played Majora’s Mask I was just a kid of 10 years old, but I’ve ever felt there was something “under the skin” of this game that seemed to whisper at the deepest part of me, like echoes of a hidden meaning, concealed in plain sight.
The plot of Majora’s Mask deals with an extraordinary variety of thematic and narrative elements, sinking its roots into the origins of fairy tales and their social function since ancient times and their evolution through different mediums, as I’ve examined and demostrated during my graduation in Set Design for Cinema and TV from Brera Academy of Fine Arts in 2017.
The film deals with various themes that define a layered narrative plot that has its roots in the historical origins of fairy tales, in the social function of ancient rituals and the process of psychological and spiritual growth, which accompanies the hero protagonist during his own evolutionary arc, also dealing with issues such as the elaboration of mourning and the loss of a loved one, the concepts of free will and the existence of a predetermined fate, society and integration, highlighting the danger represented by alienation, discrimination and loneliness, the importance of listening and feeling empathy for others, the concept of mortality and immortality: the relationship between reality and representation, between the face and the mask, along the journey of the human search for one’s own identity.
“The face under the mask... I wonder... is that... your true face?”
These topics are just a few examples of the layered storytelling of “Lost in the Woods”, an epic dark-fantasy film that well reflect the complexity of the time we are living, restoring the importance of art and culture in our life, that remind us of our best part, made of feelings and empathy: our humanity.
All my love and truly deep gratitude to my parents, family and friends: they’ve always supported and believed in me,
even in this difficult period.
I also wish to warmly thank producer Shigeru Miyamoto, directors Eiji Aonuma, Yoshiaki Koizumi, artistic directors Yusuke Nakano, Takaya Imamura, scriptwriters Mitsuhiro Takano, Shigeru Miyamoto, Yoshiaki Koizumi, music composer Koji Kondo and all the incredible Nintendo staff for sharing with the world their legendary inspiring masterpiece.
Last but not least I want to mention the outstanding potential of Unreal Engine, a powerful tool developed by Epic Games that played the lion’s share in the animated sequences of the film and on recreating the world of Termina and its whimsical landscapes and atmosphere:
it really gave to my dream the wings to fly and shine bright.