Experiencing Interruptions?

Loneliness

Climate change is a serious problem that poses a serious threat to our planet. One of the most significant impacts of climate change is the displacement of climatic zones, which can disrupt the work of fragile ecosystems. This climate change can lead to a mismatch between plant species and their pollinators or other organisms on which their survival depends. What will be the future of plants? In my project, I created several worlds interacting with each other — space and plants. The worlds in which they exist together. Thinking about the future, I created a new world in which plants and space objects begin to complement each other and create new forms of life not only in our universe.

  • Dasha Shmakova
    CG Artist
  • Amal Kovtun
    Music
  • Project Type:
    Animation, Experimental
  • Runtime:
    1 minute
  • Completion Date:
    August 18, 2024
  • Production Budget:
    0 USD
  • Country of Origin:
    Russian Federation
  • Shooting Format:
    3D
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    Yes
  • Student Project:
    No
Director Biography

Dasha Shmakova.
Motion and CG-artist
I was born in Izhevsk in 1995. I live and work in Moscow since 2017. I graduated from the Graphic design faculty of Udmurt State University in 2017. I work with graphics, animation, typography, video and CG design.

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Director Statement

I combine organic and technical forms in my work. I was often sick and stayed in hospitals as a child. I watched doctors and surgeries, and I was amazed at how different medical tools helped cure diseases. It was a fascinating visual pleasure. And after a few years, I started to explore more and discovered a whole world of microorganisms under the microscope. I could see what was hidden from me and answer the question: Am I safe now? My fear of insects and snakes has become a constant observation and admiration for these creatures. I am interested in studying the forms of my phobias, how they transform through work, become objects of research and change my habits in everyday life. I use technologies such as 3D and motion in my projects, they allow me to work with space and movement, creating new worlds.