Private Project

Landless

The initial segment of the film, shot in the 'Freedom Cry' downloadable content (DLC) of Assassin's Creed IV, explores the use of religion as propaganda, focusing specifically on the enslaved Non-Player Characters (NPCs) within the game's universe. It engages in a discussion regarding society's evolving relationship with imagery, delving into mass media and emerging artificial intelligence, while also providing illustrations of the diverse manifestations of contemporary propaganda.

  • Enes Kılıç
    Director
  • Enes Kılıç
    Writer
  • Constance Gronnier
    Producer
  • Project Title (Original Language):
    Sans Terre
  • Project Type:
    Animation, Documentary, Experimental, Short, Student
  • Runtime:
    7 minutes 53 seconds
  • Completion Date:
    September 5, 2023
  • Production Budget:
    100 EUR
  • Country of Origin:
    France
  • Country of Filming:
    France
  • Language:
    French
  • Shooting Format:
    Digital
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    Yes
  • Student Project:
    Yes - La Fémis (École Nationale Supérieure des Métiers de l'Image et du Son)
Distribution Information
  • T4 Entertainment
    Distributor
    Country: Turkey
    Rights: All Rights
Director Biography - Enes Kılıç

While he continues his cinema education at Galatasaray University in Istanbul, in the summer of 2023, he was selected as one of only 15 participants for La Fémis' esteemed summer school program on documentary filmmaking. His involvement in the world of cinema has been diverse, including roles as a production assistant, sound engineer, cinematographer, and assistant director in various short films and commercials. As a founding partner of the Shadows Podcast, he actively produces content on cinema. Furthermore, in 2022, he served as the director for the Galatasaray University Film Festival.

Add Director Biography
Director Statement

In today's world, where communication technologies shape our lives, I've become captivated by the intersection of advancements in communication tools and the presence of authoritarian regimes in the 20th century. This led me to explore the language of film.

As I delved into the use of cinema by nation-states as a means of molding their citizens, I began to appreciate the narrative techniques present in various mediums, including film, video games, religion, and language. Over time, this exploration evolved into a desire to create a film that highlights how those in power manipulate narratives for propaganda.

I sought to illustrate the enduring thread of mass control, from historical religious influences in the 16th century to early 20th-century films and contemporary video games. Using a video game setting as a bridge between old and new narratives, I wanted to connect the dots between the past and present.

Inspired by filmmakers like Godard and Farocki, who examined the language of film and machine vision, I aimed to unravel the intricate relationship between film language and propaganda. I also wanted to explore the trust people place in visual images and the emotions they evoke.

To create a distinct atmosphere and guide the audience, I decided to narrate the film with the voice of an artificial intelligence, adding an extra layer to the storytelling.

In the end, this film brings together my diverse interests, leaving questions for both the audience and myself to ponder. I hope you enjoy the film"