I Was Lost
Move walls, avoid danger in a labyrinthic poem, and create your own stories in this unique puzzle experience where each level is a poem's verse unraveling as you progress. Control not only your position but also move walls to create new paths and escape from seemingly impossible situations.
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Rafael Lucio de MattosDirector
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Vladmir Chicarolli de SouzaDirector
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Project Type:Other
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Runtime:2 hours
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Student Project:No
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BIG FestivalSão Paulo
Brazil
June 28, 2023
Brazil Panorama by Banco do Brasil -
Latin American Games Showcase
June 8, 2024
Official Selection
Vladmir C. Souza
Senior Game Developer working with games since 2010
Currently Senior Gameplay Developer at Bossa Studios
Previously worked at Miniclip focused on client technology, and at Lockwook Publishing as senior developer focused on R&D and technology
Co-founder of Marrs Studio and part of the CH3 Collective.
Taught game development for 5 years.
Rafael Lucio de Mattos
Independent generalist developer since 2011.
Have a Masters in Design
Co-Founder of Miris Mind and part of the CH3 Collective
Coordinator at Faculdade Méliès and teacher for 10+ years
Released his first comercial indie game via Greenlight in 2016
2nd place at TECESP Hackathon and Firefox Game Jam
We started as two developers that would occasionally get together to deveolp jam games just to practice and improve our skills as well as to have some fun developing things we would not normally do. It was a way to tune in to this relaxed developing mode, like we used to do in the old days, tuning in the Channel 3 on TV to play some video games. From that concept, we formed the Channel 3 Collective (or CH3 Collective), a way to develop and publish games in collaboration with other developers around the world.