Experiencing Interruptions?


Eric Chamberlain grew up experiencing surreal, terrifying visions, eventually using them as raw material for art. After defeating life-threatening adversity, self-destructive behavior and health problems, he gained control of his vast creative energy and thereby control of his life. He produced two short films for El Rey Network and one for Santa Fe Network. He then made Gyrus entirely by himself.

Gyrus, made in Albuquerque, New Mexico, is a semi-biographical cinematic impression of a man physically, then spiritually, trying to go home, the entire film encapsulating the single moment between life and death. Seven years in the making, Gyrus is the revolutionary feature debut created by Eric Chamberlain who wrote, directed, produced, acted, shot, scored and edited the groundbreaking film entirely on his own.

Please see Bio and Press Release links in Youtube video description for more information and resources.

  • Eric Chamberlain
    Dragon Lotus/El Rey Network shorts
  • Eric Chamberlain
  • Eric Chamberlain
  • Eric Chamberlain
    Key Cast
    "Subject 8477447"
  • Eric Chamberlain
    Key Cast
    "Harold Kydak"
  • Eric Chamberlain
    Key Cast
    "Man Upstairs"
  • Carolyn Chamberlain
    Key Cast
  • Eric Chamberlain
    Key Cast
  • Project Type:
  • Genres:
    Drama, Impressionist, Post-genre, Cosmic horror, Epic
  • Runtime:
    2 hours 9 minutes 55 seconds
  • Completion Date:
    July 15, 2019
  • Production Budget:
    7,000 USD
  • Country of Origin:
    United States
  • Country of Filming:
    United States
  • Language:
  • Shooting Format:
  • Aspect Ratio:
  • Film Color:
  • First-time Filmmaker:
  • Student Project:
Director Biography - Eric Chamberlain

My background has always been immersed in creativity, going back to when I was using crayons to draw tanks and giant monsters attacking fellow students, writing adventure and war stories about King Tut fighting aliens and playing role playing games. In 1982, when I was 11 years old, I designed a game based on the Star Wars universe and sent it to TSR, the company that made Dungeons & Dragons. I designed creatures, cities, architecture, spacecraft, insignia for different tribes, literally entire worlds to explore. TSR actually wrote back, “This is great but we don’t hire 11 year-olds, and even if we did we don’t have the right to use Star Wars intellectual property.” I didn’t know what that meant but I kept making stuff anyway.

In fact, I was so motivated that I sliced my hand wide open with an X-Acto knife while I was carving a storm trooper mold out of balsa wood because the Mattel Creepy Crawlers Thingmaker goo machine didn’t have a storm trooper mold for the goo. So I took matters into my own hands. When I was taken to the hospital my mother had to be given tranquilizers. I still have the scars and I completed the mold.

As I got older my creative energies spread into other areas, including graffiti art, graphic design and music. I was heavily into electronic music and I began producing my own material, in middle school, using tape loops and a double-decker boom box. It was horrible. Seriously, it was laughably bad, but it was a start. The very first thing I made was me rapping over Rain Forest, by Paul Hardcastle. So bad, it was a crime against music, but I didn’t quit. Eventually I got pretty good at it and produced several records. In fact at one point I was charting on the BPM charts in Alternative Press magazine with the likes of Skinny Puppy, Nine Inch Nails and Front 242. I also produced freelance work including writing music for a campaign promoting health care for the homeless, for which I won an award. These were huge parts of my life but the universe had different plans for me.

So, why am I a filmmaker? Why did I choose this path? I went through a serious low point in life while trying to figure out who I really was. Over the years I learned that selfish creativity is not very useful and that I needed to combine what I love with what others need. I also realized that filmmaking is an umbrella activity that comprises everything I do: art, writing, music, graphic design, illustration, sound design, animation, art direction, creative direction, teaching other people how to do all these things; everything in life logically indicates that I am a filmmaker.

By combining this personal revelation with a desire to be useful to others, my vision began to form. I eventually went back to school to complete my degree. I was in a film and digital media program at the University of New Mexico but then I dropped out to become ... a filmmaker. That may sound crazy but I finished my degree doing independent studies specifically related to the development of Gyrus. I broke away from the herd and I actually learned a lot more this way. I graduated summa cum laude.

After that I self-published a self-help book, The Eye of Gogi, for creatives so that others could learn from my decades of experience instead of learning everything the hard way. I wrote and illustrated a children’s book, too. Another fun thing I did was produce two bumper shorts for El Rey Network. I told them I wanted to turn the idea into a TV series and they laughed. What can I say? I’m ambitious. I ended up working for a defense and aerospace company as an art director where I ideated, designed and had approved an adaptable virtual interface for immersive applications. At this point I began independently producing a pro bono short film to raise awareness about the shared environment of wolves and humans. Although I had been able to work on interesting projects, I was still at the mercy of corporate bureaucracy. I was at a fork in the road: I could either let others dictate my future, or I could forge it myself. If you’ve read this far then you already know which path I chose.

Making Gyrus has been an incredible journey fraught with countless obstacles that were overcome. I wrote, directed and produced this film. I also designed the cinematography with motion control so I could I could act in it. I also created the VFX, music and sound. Before that, however, I lost 60 pounds in four months. While in production I had to take care of my mother, who suffered a stroke. I ended up in the hospital several times, myself, due to over-exertion. I pushed myself to the absolute limit of what is possible in order to make Gyrus a reality, completing the film while wearing a heart monitor.

A final note: Many artists and filmmakers have foibles and eccentricities. Mine is resuscitating dying gnats that have crash-landed into my cat’s water dish. Why? The Golden Rule. I never know when I might crash-land in a giant water dish and need to be fished out so this is how I work off karma.

"Those who dream by night, in the dusty recesses of their minds, wake in the day to find that it was vanity, but the dreamers of the day are dangerous men, for they may act their dreams with open eyes and make them possible." -T.E. Lawrence

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Director Statement

Gyrus, essentially a silent film with sound, evolved from the idea that human sentiment manifested in the form of surreal, otherworldly visions. In fact the apocalypse, the rapture, is always happening, with this being the backdrop of the evolution of the main character. I want people to understand that the divine can be found in the mundane. The film explores the journey home, first physically, then spiritually, finally revealing itself to be the moment between life and death. This evolution mirrors my own evolution, in real life, which is why the film refers to my real name on medical documents. I made this film literally to save my own life through this evolution. Gyrus is not mean to be a linear narrative, rather it is an impression of the above, a sublime dream in a box. I hope that the audience will reflect upon their own lives in the context of the world of Gyrus.