I worked for a year as an Environment Artist at Lucid Games Ltd on Star Wars Jedi: Survivor, making high/low poly assets, baking RGB masks, using the landscape tool for sculpting, painting, foliage, kit-bashing mega scans and pre made assets.
I worked for a year as an Environment Artist at Lucid Games Ltd on Star Wars Jedi: Survivor, making high/low poly assets, baking RGB masks, using the landscape tool for sculpting, painting, foliage, kit-bashing mega scans and pre made assets.