Private Project

Don't Call Me Rebecca

As a medieval knight searches for a trapped princess, a young boy struggles to come out to his mother.

  • Caitlin Stow
    Director
    Depot, An Interview with Marty Flynn
  • Caitlin Stow
    Writer
    Depot, An Interview with Marty Flynn
  • Caitlin Stow
    Producer
    Depot, An Interview with Marty Flynn
  • Dean Dowell
    Key Cast
    "Sir Heathgard"
  • Georgie Merback
    Key Cast
    "Bex"
  • Jessica Gordon
    Key Cast
    "Mother"
  • Jack Halpin
    Key Cast
    "Lead Bandit"
    Alpha House, Breaking Vegas, Bull, Boardwalk Empire, Friends from College, Devil's Grove, Dead Serious
  • Cameron Shuman
    Director of Photography
    Depot, An Interview with Marty Flynn
  • Mountains of Pixels
    Composer
  • Project Type:
    Short
  • Genres:
    Family, LGBTQ, Coming of Age, Fantasy
  • Runtime:
    19 minutes 5 seconds
  • Completion Date:
    May 28, 2019
  • Production Budget:
    715 USD
  • Country of Origin:
    United States
  • Country of Filming:
    United States
  • Language:
    English
  • Shooting Format:
    Digital
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    No
  • Student Project:
    No
  • Golden Door International Film Festival
    Jersey City, NJ
    United States
    September 22, 2019
    World Premiere
    Official Selection
  • Destiny City Film Festival
    Tacoma
    United States
    Short Screenplay Competition Winner
  • Oregon Short Film Festival
    Portland
    United States
    Best Drama Screenplay Winner
  • The Southern California Screenplay Competition

    Semi-Finalist
  • Low Lights International Screenplay Competition

    Quarter Finalist
  • Hollywood Dreamz International Film Festival and Writers Celebration
    Las Vegas
    United States
    Official Selection - Screenplay
Director Biography - Caitlin Stow

I grew up in the Corvallis, Oregon, attended an art-focused elementary/middle school, and was raised by the most hippie parents (they met following the Grateful Dead). My mom is a physical therapy assistant, my dad cooks burgers at the local tavern, and my step dad is an elementary school art teacher. All this history and these experiences have given me a desire to make Pacific Northwest centered films about classism/elitism and growing up in a moderate-liberal environment. I attended college for a few years, first at Linfield College in McMinnville, Oregon, then at Oregon State University. When I realized that I wanted to pursue film full time, I left college as OSU didn't have a film program that interested me. All of my films (so far) have been self-taught and self-produced with a mountain of help from friends and volunteers. I currently reside in Corvallis, working at a local independent movie theater and taking general ed classes part time at Linn Benton Community College. I live with my husband and collaborator Cameron, and our very angry cat Chicken.

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Director Statement

One of my favorite movies of all time is A Knight's Tale. One thing that's so interesting about this film is that it actually works when it really shouldn't. Although it plays with the genre, at it's heart it's a medieval film. I can't think of any other medieval films that aren't based on history or fantasy novels that are actually successful (yes, I know A Knight's Tale is technically based on the Canterbury Tales, but that doesn't really count).

So one morning I woke up and laid in bed thinking about why original, medieval films don't work, and I thought "I should try to write one that works". I wrote without a plan, just trying to tell the most classic, knights and princesses story that I could think of. Three hours later I had the basic structure of the story that I've produced today.

As I was writing I began to think about imagination and the power it holds for children, and especially older children. I was an only child with a very tired, overworked single mother, so I spent a lot of time alone. I played make believe games to keep me company up until age fifteen or so. I wanted to explore why that is, why I felt the need for these fantasy worlds long after the "acceptable" make-believe age. What started as an experiment in whether medieval stories can be successful, turned into a very personal story about imagination, childhood loneliness, and the underappreciated power of medieval tropes in relation to coming-of-age, finding one's bravery, and being true to ourselves.