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CYMATIC IMMERSIVE REALITY

Is it possible to profile music, its rhythm and beats to its correlating in-motion cymatic pattern through immersive (AR/VR) reality? Will it help people with hearing disabilities still enjoy music through patterns? This project required human subjects to listen and visualize cymatic pattern videos and profile the patterns to its corresponding matching music.

I developed a model for people to profile cymatic patterns to its corresponding music by identifying and comparing similarities and differences between the various rhythms of the music and changes in the shape of the dynamic pattern. Cymatic patterns have been used for several centuries to correspond music/sounds. With this technique, I wanted to use it for visual music indexing and pattern matching to allow the user to enhance their overall audio visual experience. My engineering design criterion involves using new techniques for data gathering (global crowdsourcing using survey monkey tool) and various technologies e.g. VR, holographic imaging, and AR (Augmented Reality), to develop a system which allows enhanced audio visual cymatic pattern experiences to actually "visualize" the feeling of music in a whole new dimension

Almost 71% queries from completed globally crowdsourced surveys , where majority of respondents were from around the world, were able to detect matching sounds (despite their regional musical choice, interests and affinity), to their corresponding cymatic pattern. Each sound had a unique beat/rhythm and when the pattern was generated by the sound you could identify the changes in the movements of the patterns to the beat of the music. This made it easier to profile the sound. 71% of the results I received from respondents around the globe, were able to prove my hypothesis of "sound profiling through cymatic patterns due to its unique and repeatable patterns is possible”.

This technique can help revolutionize the music industry and open new ways to visually experience music using trans-media immersive reality, e.g. VR, holographic imaging, augmented reality representations which are not just aesthetically pleasing but also a very surreal 3D experience. This technique can be further leveraged to develop cymatic based visual indexing and classification. This will assist people with hearing deficiencies to still be able to experience music and its rhythm despite their limitations with the help of cymatic patterns enhanced using VR, holographic imaging, and/or AR.

I would like to expand this project by creating more diverse music data sets and applying AI so I can have a more logistical understanding of cymatic sound profiling. I am hoping to engineer a way to take this project further so that more people can access and utilize its benefit. Immersive Reality help brings element of the digital world into a perspective of the real word. I want to engineer a complete solution for people that have hearing disabilities so that they can enjoy “watching music” in a whole new dimension.

(c) 2019 Prisha Velhal, All Rights reserved

  • Prisha Velhal
    Director
  • Prisha Velhal
    Writer
  • Prisha Velhal
    Producer
  • Project Type:
    Experimental, Virtual Reality, Web / New Media, Other
  • Runtime:
    10 minutes
  • Completion Date:
    October 31, 2019
  • Production Budget:
    500 USD
  • Country of Origin:
    United States
  • Country of Filming:
    United States
  • Language:
    English
  • Shooting Format:
    digital
  • Aspect Ratio:
    16:9
  • Film Color:
    Color
  • First-time Filmmaker:
    Yes
  • Student Project:
    Yes
Director Biography - Prisha Velhal

Prisha Velhal is a 14 year old freshman at Jesuit High School from Portland, Oregon. Her Sound Profiling using Cymatic Patterns project was nominated for the Broadcom Masters National Science competition in 2018 and she became the first high school student to present her Cymatic Immersive Reality VR project at Infinity Festival in Hollywood in Nov 2019.

Creative thinker at heart, since age 5 she has been involved with various science fairs with her first project being an arctic climate change model. Since then her projects have ranged from reverse engineering Ferran Adria's molecular gastronomy Olives to leveraging VR for altering cognitive bias to promote healthy diet habits, to understanding socio-economic crisis leading to malnutrition in Venezuela. She enjoys art, tennis, dance, globetrotter and is the ultimate foodie.

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Director Statement

This is my original idea. I would like an opportunity at the Festival to present my immersive reality model for Sound Profiling of Cymatic Patterns to expand it further using AI and a crowdsourcing survey dataset collection method to develop a comprehensive trans-media immersive reality model to allow a person with a hearing limitation to still enjoy music.